Mercurial > sdl-ios-xcode
view docs/man3/SDL_EnableUNICODE.3 @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_EnableUNICODE\- Enable UNICODE translation .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); .SH "DESCRIPTION" .PP Enables/Disables Unicode keyboard translation\&. .PP To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&. .PP A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&. .PP Note that only key press events will be translated, not release events\&. .SH "RETURN VALUE" .PP Returns the previous translation mode (\fB0\fR or \fB1\fR)\&. .SH "SEE ALSO" .PP \fI\fBSDL_keysym\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59