Mercurial > sdl-ios-xcode
view docs/man3/SDL_CondSignal.3 @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CondSignal" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondSignal\- Restart a thread wait on a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondSignal\fP\fR(\fBSDL_cond *cond\fR); .SH "DESCRIPTION" .PP Restart one of the threads that are waiting on the condition variable, \fBcond\fR\&. Returns \fB0\fR on success of \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondBroadcast\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00