Mercurial > sdl-ios-xcode
view src/haptic/win32/SDL_syshaptic.c @ 2561:3696b9ce8a37 gsoc2008_force_feedback
Correctness patch, it's up to the SDL_haptic.c to clean up effects, not SDL_syshaptic.c.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Thu, 31 Jul 2008 09:45:27 +0000 |
parents | f010e1d4e431 |
children | 94ff09afa478 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_HAPTIC_DINPUT #include "SDL_haptic.h" #include "../SDL_syshaptic.h" #include "SDL_joystick.h" #include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ /*#include "../../joystick/win32/SDL_sysjoystick_c.h"*/ /* For joystick hwdata */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #define DIRECTINPUT_VERSION 0x0500 #include <dinput.h> #include <dxerr9.h> /* From DirectX SDK 9c */ #ifdef _MSC_VER # pragma comment (lib, "dxerr9.lib") #endif /* _MSC_VER */ /* an ISO hack for VisualC++ */ #ifdef _MSC_VER #define snprintf _snprintf #endif /* _MSC_VER */ #define MAX_HAPTICS 32 /* * List of available haptic devices. */ static struct { DIDEVICEINSTANCE instance; SDL_Haptic *haptic; } SDL_hapticlist[MAX_HAPTICS]; /* * Haptic system hardware data. */ struct haptic_hwdata { LPDIRECTINPUTDEVICE2 device; DIDEVCAPS capabilities; }; /* * Haptic system effect data. */ struct haptic_hweffect { DIEFFECT effect; }; /* * Internal stuff. */ static LPDIRECTINPUT dinput = NULL; /* * Prototypes. */ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext); /* * Like SDL_SetError but for DX error codes. */ static void DI_SetError(const char *str, HRESULT err) { SDL_SetError( "Haptic: %s - %s: %s", str, DXGetErrorString9(err), DXGetErrorDescription9(err)); } /* * Initializes the haptic subsystem. */ int SDL_SYS_HapticInit(void) { HRESULT ret; if (dinput != NULL) { /* Already open. */ SDL_SetError("Haptic: SubSystem already open."); return -1; } /* Clear all the memory. */ SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist)); SDL_numhaptics = 0; ret = CoInitialize(NULL); if (FAILED(ret)) { DI_SetError("Coinitialize",ret); return -1; } ret = CoCreateInstance(&CLSID_DirectInput, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectInput, &dinput); if (FAILED(ret)) { DI_SetError("CoCreateInstance",ret); return -1; } /* Because we used CoCreateInstance, we need to Initialize it, first. */ ret = IDirectInput_Initialize(dinput, SDL_Instance, DIRECTINPUT_VERSION); if (FAILED(ret)) { DI_SetError("Initializing DirectInput device",ret); return -1; } /* Look for haptic devices. */ ret = IDirectInput_EnumDevices( dinput, DIDEVTYPE_ALL, EnumJoysticksCallback, NULL, DIEDFL_FORCEFEEDBACK | DIEDFL_ATTACHEDONLY); if (FAILED(ret)) { DI_SetError("Enumerating DirectInput devices",ret); return -1; } return SDL_numhaptics; } /* * Callback to find the haptic devices. */ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) { memcpy(&SDL_hapticlist[SDL_numhaptics].instance, pdidInstance, sizeof(DIDEVICEINSTANCE)); SDL_numhaptics++; if (SDL_numhaptics >= MAX_HAPTICS) return DIENUM_STOP; return DIENUM_CONTINUE; } /* * Return the name of a haptic device, does not need to be opened. */ const char * SDL_SYS_HapticName(int index) { return SDL_hapticlist[index].instance.tszProductName; } /* * Callback to get all supported effects. */ #define EFFECT_TEST(e,s) \ if (pei->guid == (e)) \ haptic->supported |= (s) static BOOL CALLBACK DI_EffectCallback(LPCDIEffectInfo pei, LPVOID pv) { /* Prepare the haptic device. */ SDL_Haptic *haptic = (SDL_Haptic*) pv; haptic->supported = 0; /* Get supported. */ EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM); EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE); EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); /* Check for more. */ return DIENUM_CONTINUE; } /* * Opens the haptic device from the file descriptor. * * Steps: * - Open temporary DirectInputDevice interface. * - Create DirectInputDevice2 interface. * - Release DirectInputDevice interface. * - Acquire exclusiveness. * - Reset actuators. * - Get supported featuers. */ static int SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance) { HRESULT ret; LPDIRECTINPUTDEVICE device; DIPROPDWORD dipdw; /* Allocate the hwdata */ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); if (haptic->hwdata == NULL) { SDL_OutOfMemory(); goto creat_err; } SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); /* Open the device */ ret = IDirectInput_CreateDevice( dinput, &instance, guidInstance, &device, NULL); if (FAILED(ret)) { DI_SetError("Creating DirectInput device",ret); goto creat_err; } /* Now get the IDirectInputDevice2 interface, instead. */ ret = IDirectInputDevice_QueryInterface( device, &IID_IDirectInputDevice2, haptic->hwdata->device ); /* Done with the temporary one now. */ IDirectInputDevice_Release(device); if (FAILED(ret)) { DI_SetError("Querying DirectInput interface",ret); goto creat_err; } /* Acquire the device. */ ret = IDirectInputDevice2_Acquire(haptic->hwdata->device); if (FAILED(ret)) { DI_SetError("Acquiring DirectInput device",ret); goto query_err; } /* Grab it exclusively to use force feedback stuff. */ ret =IDirectInputDevice2_SetCooperativeLevel( haptic->hwdata->device, SDL_Window, DISCL_EXCLUSIVE | DISCL_BACKGROUND ); if (FAILED(ret)) { DI_SetError("Setting cooperative level to exclusive",ret); goto acquire_err; } /* Reset all actuators - just in case. */ ret = IDirectInputDevice2_SendForceFeedbackCommand( haptic->hwdata->device, DISFFC_RESET ); if (FAILED(ret)) { DI_SetError("Resetting device",ret); goto acquire_err; } /* Enabling actuators. */ ret = IDirectInputDevice2_SendForceFeedbackCommand( haptic->hwdata->device, DISFFC_SETACTUATORSON ); if (FAILED(ret)) { DI_SetError("Enabling actuators",ret); goto acquire_err; } /* Get capabilities. */ ret = IDirectInputDevice2_GetCapabilities( haptic->hwdata->device, haptic->hwdata->capabilities ); if (FAILED(ret)) { DI_SetError("Getting device capabilities",ret); goto acquire_err; } /* Get supported effects. */ ret = IDirectInput_EnumEffects( DI_EffectCallback, haptic, DIEFT_ALL); if (FAILED(ret)) { DI_SetError("Enumerating supported effects",ret); goto acquire_err; } if (haptic->supported == 0) { /* Error since device supports nothing. */ SDL_SetError("Haptic: Internal error on finding supported effects."); goto acquire_err; } /* Check autogain and autocenter. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = 10000; ret = IDirectInputDevice2_SetProperty( haptic->hwdata->device, DIPROP_FFGAIN, &dipdw.diph ); if (FAILED(ret)) { if (ret != DIERR_UNSUPPORTED) { DI_SetError("Checking gain",ret); goto acquire_err; } } else { /* Gain is supported. */ haptic->supported |= SDL_HAPTIC_GAIN; } dipdw.dwData = DIPROPAUTOCENTER_OFF; ret = IDirectInputDevice2_SetProperty( haptic->hwdata->device, DIPROP_AUTOCENTER, &dipdw.diph ); if (FAILED(ret)) { if (ret != DIERR_UNSUPPORTED) { DI_SetError("Checking autocenter",ret); goto acquire_err; } } else { /* Autocenter is supported. */ haptic->supported |= SDL_HAPTIC_AUTOCENTER; } /* Check maximum effects. */ haptic->neffects = 128; /* TODO actually figure this out. */ haptic->nplaying = 128; /* Prepare effects memory. */ haptic->effects = (struct haptic_effect *) SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); if (haptic->effects == NULL) { SDL_OutOfMemory(); goto acquire_err; } /* Clear the memory */ SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects); return 0; /* Error handling */ acquire_err: IDirectInputDevice2_Unacquire(haptic->hwdata->device); query_err: IDirectInputDevice2_Release(haptic->hwdata->device); creat_err: if (haptic->hwdata != NULL) { free(haptic->hwdata); haptic->hwdata = NULL; } return -1; } /* * Opens a haptic device for usage. */ int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { return SDL_SYS_HapticOpenFromInstance( haptic, SDL_hapticlist[haptic->index].instance ); } /* * Opens a haptic device from first mouse it finds for usage. */ int SDL_SYS_HapticMouse(void) { return -1; } /* * Checks to see if a joystick has haptic features. */ int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { return SDL_FALSE; } /* * Checks to see if the haptic device and joystick and in reality the same. */ int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { return 0; } /* * Opens a SDL_Haptic from a SDL_Joystick. */ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { return -1; } /* * Closes the haptic device. */ void SDL_SYS_HapticClose(SDL_Haptic * haptic) { if (haptic->hwdata) { /* Free effects. */ SDL_free(haptic->effects); haptic->effects = NULL; haptic->neffects = 0; /* Clean up */ IDirectInputDevice2_Unacquire(haptic->hwdata->device); IDirectInputDevice2_Release(haptic->hwdata->device); /* Free */ SDL_free(haptic->hwdata); haptic->hwdata = NULL; } } /* * Clean up after system specific haptic stuff */ void SDL_SYS_HapticQuit(void) { IDirectInput_Release(dinput); dinput = NULL; } /* * Sets the direction. */ static int SDL_SYS_SetDirection( FFEFFECT * effect, SDL_HapticDirection *dir, int naxes ) { LONG *rglDir; /* Handle no axes a part. */ if (naxes == 0) { effect->rglDirection = NULL; return 0; } /* Has axes. */ rglDir = SDL_malloc( sizeof(LONG) * naxes ); if (rglDir == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset( rglDir, 0, sizeof(LONG) * naxes ); effect->rglDirection = rglDir; switch (dir->type) { case SDL_HAPTIC_POLAR: effect->dwFlags |= FFEFF_POLAR; rglDir[0] = dir->dir[0]; return 0; case SDL_HAPTIC_CARTESIAN: effect->dwFlags |= FFEFF_CARTESIAN; rglDir[0] = dir->dir[0]; rglDir[1] = dir->dir[1]; rglDir[2] = dir->dir[2]; return 0; case SDL_HAPTIC_SPHERICAL: effect->dwFlags |= FFEFF_SPHERICAL; rglDir[0] = dir->dir[0]; rglDir[1] = dir->dir[1]; rglDir[2] = dir->dir[2]; return 0; default: SDL_SetError("Haptic: Unknown direction type."); return -1; } } #define CONVERT(x) (((x)*10000) / 0xFFFF ) /* * Creates the FFEFFECT from a SDL_HapticEffect. */ static int SDL_SYS_ToFFEFFECT( SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src ) { int i; FFCONSTANTFORCE *constant; FFPERIODIC *periodic; FFCONDITION *condition; /* Actually an array of conditions - one per axis. */ FFRAMPFORCE *ramp; FFCUSTOMFORCE *custom; FFENVELOPE *envelope; SDL_HapticConstant *hap_constant; SDL_HapticPeriodic *hap_periodic; SDL_HapticCondition *hap_condition; SDL_HapticRamp *hap_ramp; SDL_HapticCustom *hap_custom; DWORD *axes; /* Set global stuff. */ SDL_memset(dest, 0, sizeof(FFEFFECT)); dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */ dest->dwSamplePeriod = 0; /* Not used by us. */ dest->dwGain = 10000; /* Gain is set globally, not locally. */ /* Envelope. */ envelope = SDL_malloc( sizeof(FFENVELOPE) ); if (envelope == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(envelope, 0, sizeof(FFENVELOPE)); dest->lpEnvelope = envelope; envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */ /* Axes. */ dest->cAxes = haptic->naxes; if (dest->cAxes > 0) { axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); if (axes == NULL) { SDL_OutOfMemory(); return -1; } axes[0] = FFJOFS_X; /* Always at least one axis. */ if (dest->cAxes > 1) { axes[1] = FFJOFS_Y; } if (dest->cAxes > 2) { axes[2] = FFJOFS_Z; } dest->rgdwAxes = axes; } /* The big type handling switch, even bigger then linux's version. */ switch (src->type) { case SDL_HAPTIC_CONSTANT: hap_constant = &src->constant; constant = SDL_malloc( sizeof(FFCONSTANTFORCE) ); if (constant == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(constant, 0, sizeof(FFCONSTANTFORCE)); /* Specifics */ constant->lMagnitude = CONVERT(hap_constant->level); dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE); dest->lpvTypeSpecificParams = constant; /* Generics */ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFJOFS_BUTTON(hap_constant->button); dest->dwTriggerRepeatInterval = hap_constant->interval; dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ envelope->dwAttackLevel = CONVERT(hap_constant->attack_level); envelope->dwAttackTime = hap_constant->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_constant->fade_level); envelope->dwFadeTime = hap_constant->fade_length * 1000; break; case SDL_HAPTIC_SINE: case SDL_HAPTIC_SQUARE: case SDL_HAPTIC_TRIANGLE: case SDL_HAPTIC_SAWTOOTHUP: case SDL_HAPTIC_SAWTOOTHDOWN: hap_periodic = &src->periodic; periodic = SDL_malloc(sizeof(FFPERIODIC)); if (periodic == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(periodic, 0, sizeof(FFPERIODIC)); /* Specifics */ periodic->dwMagnitude = CONVERT(hap_periodic->magnitude); periodic->lOffset = CONVERT(hap_periodic->offset); periodic->dwPhase = hap_periodic->phase; periodic->dwPeriod = hap_periodic->period * 1000; dest->cbTypeSpecificParams = sizeof(FFPERIODIC); dest->lpvTypeSpecificParams = periodic; /* Generics */ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFJOFS_BUTTON(hap_periodic->button); dest->dwTriggerRepeatInterval = hap_periodic->interval; dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ envelope->dwAttackLevel = CONVERT(hap_periodic->attack_level); envelope->dwAttackTime = hap_periodic->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_periodic->fade_level); envelope->dwFadeTime = hap_periodic->fade_length * 1000; break; case SDL_HAPTIC_SPRING: case SDL_HAPTIC_DAMPER: case SDL_HAPTIC_INERTIA: case SDL_HAPTIC_FRICTION: hap_condition = &src->condition; condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes); if (condition == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(condition, 0, sizeof(FFCONDITION)); /* Specifics */ for (i=0; i<dest->cAxes; i++) { condition[i].lOffset = CONVERT(hap_condition->center[i]); condition[i].lPositiveCoefficient = CONVERT(hap_condition->right_coeff[i]); condition[i].lNegativeCoefficient = CONVERT(hap_condition->left_coeff[i]); condition[i].dwPositiveSaturation = CONVERT(hap_condition->right_sat[i]); condition[i].dwNegativeSaturation = CONVERT(hap_condition->left_sat[i]); condition[i].lDeadBand = CONVERT(hap_condition->deadband[i]); } dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes; dest->lpvTypeSpecificParams = condition; /* Generics */ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFJOFS_BUTTON(hap_condition->button); dest->dwTriggerRepeatInterval = hap_condition->interval; dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ /* TODO Check is envelope actually used. envelope->dwAttackLevel = CONVERT(hap_condition->attack_level); envelope->dwAttackTime = hap_condition->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_condition->fade_level); envelope->dwFadeTime = hap_condition->fade_length * 1000; */ break; case SDL_HAPTIC_RAMP: hap_ramp = &src->ramp; ramp = SDL_malloc(sizeof(FFRAMPFORCE)); if (ramp == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(ramp, 0, sizeof(FFRAMPFORCE)); /* Specifics */ ramp->lStart = CONVERT(hap_ramp->start); ramp->lEnd = CONVERT(hap_ramp->end); dest->cbTypeSpecificParams = sizeof(FFRAMPFORCE); dest->lpvTypeSpecificParams = ramp; /* Generics */ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFJOFS_BUTTON(hap_ramp->button); dest->dwTriggerRepeatInterval = hap_ramp->interval; dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ envelope->dwAttackLevel = CONVERT(hap_ramp->attack_level); envelope->dwAttackTime = hap_ramp->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_ramp->fade_level); envelope->dwFadeTime = hap_ramp->fade_length * 1000; break; case SDL_HAPTIC_CUSTOM: hap_custom = &src->custom; custom = SDL_malloc(sizeof(FFCUSTOMFORCE)); if (custom == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(custom, 0, sizeof(FFCUSTOMFORCE)); /* Specifics */ custom->cChannels = hap_custom->channels; custom->dwSamplePeriod = hap_custom->period * 1000; custom->cSamples = hap_custom->samples; custom->rglForceData = SDL_malloc(sizeof(LONG)*custom->cSamples*custom->cChannels); for (i=0; i<hap_custom->samples*hap_custom->channels; i++) { /* Copy data. */ custom->rglForceData[i] = CONVERT(hap_custom->data[i]); } dest->cbTypeSpecificParams = sizeof(FFCUSTOMFORCE); dest->lpvTypeSpecificParams = custom; /* Generics */ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFJOFS_BUTTON(hap_custom->button); dest->dwTriggerRepeatInterval = hap_custom->interval; dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ envelope->dwAttackLevel = CONVERT(hap_custom->attack_level); envelope->dwAttackTime = hap_custom->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_custom->fade_level); envelope->dwFadeTime = hap_custom->fade_length * 1000; break; default: SDL_SetError("Haptic: Unknown effect type."); return -1; } return 0; } /* * Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT. */ static void SDL_SYS_HapticFreeFFEFFECT( FFEFFECT * effect, int type ) { FFCUSTOMFORCE *custom; if (effect->lpEnvelope != NULL) { SDL_free(effect->lpEnvelope); effect->lpEnvelope = NULL; } if (effect->rgdwAxes != NULL) { SDL_free(effect->rgdwAxes); effect->rgdwAxes = NULL; } if (effect->lpvTypeSpecificParams != NULL) { if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ custom = (FFCUSTOMFORCE*) effect->lpvTypeSpecificParams; SDL_free(custom->rglForceData); custom->rglForceData = NULL; } SDL_free(effect->lpvTypeSpecificParams); effect->lpvTypeSpecificParams = NULL; } if (effect->rglDirection != NULL) { SDL_free(effect->rglDirection); effect->rglDirection = NULL; } } /* * Gets the effect type from the generic SDL haptic effect wrapper. */ REFGUID SDL_SYS_HapticEffectType(struct haptic_effect * effect) { switch (effect->effect.type) { case SDL_HAPTIC_CONSTANT: return GUID_ConstantForce; case SDL_HAPTIC_RAMP: return GUID_RampForce; case SDL_HAPTIC_SQUARE: return GUID_Square; case SDL_HAPTIC_SINE: return GUID_Sine; case SDL_HAPTIC_TRIANGLE: return GUID_Triangle; case SDL_HAPTIC_SAWTOOTHUP: return GUID_SawtoothUp; case SDL_HAPTIC_SAWTOOTHDOWN: return GUID_SawtoothDown; case SDL_HAPTIC_SPRING: return GUID_Spring; case SDL_HAPTIC_DAMPER: return GUID_Damper; case SDL_HAPTIC_INERTIA: return GUID_Inertia; case SDL_HAPTIC_FRICTION: return GUID_Friction; case SDL_HAPTIC_CUSTOM: return GUID_CustomForce; default: SDL_SetError("Haptic: Unknown effect type."); return NULL; } } /* * Creates a new haptic effect. */ int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect, SDL_HapticEffect * base) { HRESULT ret; REFGUID type; /* Alloc the effect. */ effect->hweffect = (struct haptic_hweffect *) SDL_malloc(sizeof(struct haptic_hweffect)); if (effect->hweffect == NULL) { SDL_OutOfMemory(); goto err_hweffect; } /* Get the type. */ type = SDL_SYS_HapticEffectType(effect); if (type == NULL) { goto err_hweffect; } /* Get the effect. */ if (SDL_SYS_ToFFEFFECT(haptic, &effect->hweffect->effect, base) < 0) { goto err_effectdone; } /* Create the actual effect. */ ret = FFDeviceCreateEffect(haptic->hwdata->device, type, &effect->hweffect->effect, &effect->hweffect->ref); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to create effect: %s.", FFStrError(ret)); goto err_effectdone; } return 0; err_effectdone: SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, base->type); err_hweffect: if (effect->hweffect != NULL) { SDL_free(effect->hweffect); effect->hweffect = NULL; } return -1; } /* * Updates an effect. */ int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect * effect, SDL_HapticEffect * data) { HRESULT ret; FFEffectParameterFlag flags; FFEFFECT temp; /* Get the effect. */ SDL_memset(&temp, 0, sizeof(FFEFFECT)); if (SDL_SYS_ToFFEFFECT(haptic, &temp, data) < 0) { goto err_update; } /* Set the flags. Might be worthwhile to diff temp with loaded effect and * only change those parameters. */ flags = FFEP_ALLPARAMS; /* Create the actual effect. */ ret = FFEffectSetParameters(effect->hweffect->ref, &temp, flags); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to update effect: %s.", FFStrError(ret)); goto err_update; } /* Copy it over. */ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, data->type); SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(FFEFFECT)); return 0; err_update: SDL_SYS_HapticFreeFFEFFECT(&temp, data->type); return -1; } /* * Runs an effect. */ int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect, Uint32 iterations) { HRESULT ret; Uint32 iter; /* Check if it's infinite. */ if (iterations == SDL_HAPTIC_INFINITY) { iter = FF_INFINITE; } else iter = iterations; /* Run the effect. */ ret = FFEffectStart(effect->hweffect->ref, iter, 0); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to run the effect: %s.", FFStrError(ret)); return -1; } return 0; } /* * Stops an effect. */ int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect * effect) { HRESULT ret; ret = FFEffectStop(effect->hweffect->ref); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to stop the effect: %s.", FFStrError(ret)); return -1; } return 0; } /* * Frees the effect. */ void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect) { HRESULT ret; ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref); if (ret != FF_OK) { SDL_SetError("Haptic: Error removing the effect from the device: %s.", FFStrError(ret)); } SDL_free(effect->hweffect->effect.lpvTypeSpecificParams); effect->hweffect->effect.lpvTypeSpecificParams = NULL; SDL_free(effect->hweffect); effect->hweffect = NULL; } /* * Gets the status of a haptic effect. */ int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect) { } /* * Sets the gain. */ int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { HRESULT ret; DIPROPDWORD dipdw; /* Create the weird structure thingy. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = gain * 100; /* 0 to 10,000 */ /* Try to set the autocenter. */ ret = IDirectInputDevice2_SetProperty( haptic->hwdata->device, DIPROP_FFGAIN, &dipdw.diph ); if (FAILED(ret)) { DI_SetError("Setting gain",ret); return -1; } return 0; } /* * Sets the autocentering. */ int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { HRESULT ret; DIPROPDWORD dipdw; /* Create the weird structure thingy. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF : DIPROPAUTOCENTER_ON; /* Try to set the autocenter. */ ret = IDirectInputDevice2_SetProperty( haptic->hwdata->device, DIPROP_AUTOCENTER, &dipdw.diph ); if (FAILED(ret)) { DI_SetError("Setting autocenter",ret); return -1; } return 0; } #endif /* SDL_HAPTIC_DINPUT */