Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarimxalloc.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | c71e05b4dc2e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* * Memory allocation * * Patrice Mandin */ #include <mint/osbind.h> #include "SDL_types.h" /*--- Variables ---*/ static int atari_mxalloc_avail=-1; /*--- Functions ---*/ void *Atari_SysMalloc(Uint32 size, Uint16 alloc_type) { /* Test if Mxalloc() available */ if (atari_mxalloc_avail<0) { atari_mxalloc_avail = ((Sversion()&0xFF)>=0x01) | (Sversion()>=0x1900); } if (atari_mxalloc_avail) { return (void *) Mxalloc(size, alloc_type); } else { \ return (void *) Malloc(size); } }