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view src/cdrom/macosx/AudioFilePlayer.cpp @ 803:355632dca928
Updated SDL HTML documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 10 Feb 2004 15:15:40 +0000 |
parents | da0a2ad35bf4 |
children | f8d5ddc7aef1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.cpp // #include "AudioFilePlayer.h" void ThrowResult (OSStatus result, const char* str) { SDL_SetError ("Error: %s %d", str, result); throw result; } #if DEBUG void PrintStreamDesc (AudioStreamBasicDescription *inDesc) { if (!inDesc) { printf ("Can't print a NULL desc!\n"); return; } printf ("- - - - - - - - - - - - - - - - - - - -\n"); printf (" Sample Rate:%f\n", inDesc->mSampleRate); printf (" Format ID:%s\n", (char*)&inDesc->mFormatID); printf (" Format Flags:%lX\n", inDesc->mFormatFlags); printf (" Bytes per Packet:%ld\n", inDesc->mBytesPerPacket); printf (" Frames per Packet:%ld\n", inDesc->mFramesPerPacket); printf (" Bytes per Frame:%ld\n", inDesc->mBytesPerFrame); printf (" Channels per Frame:%ld\n", inDesc->mChannelsPerFrame); printf (" Bits per Channel:%ld\n", inDesc->mBitsPerChannel); printf ("- - - - - - - - - - - - - - - - - - - -\n"); } #endif OSStatus AudioFileManager::FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { AudioFileManager* THIS = (AudioFileManager*)inRefCon; return THIS->Render(*ioData); } OSStatus AudioFileManager::Render (AudioBuffer &ioData) { OSStatus result = AudioConverterFillBuffer(mParentConverter, AudioFileManager::ACInputProc, this, &ioData.mDataByteSize, ioData.mData); if (result) { SDL_SetError ("AudioConverterFillBuffer:%ld\n", result); mParent.DoNotification (result); } else { mByteCounter += ioData.mDataByteSize / 2; AfterRender(); } return result; } OSStatus AudioFileManager::ACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData) { AudioFileManager* THIS = (AudioFileManager*)inUserData; return THIS->GetFileData(outData, outDataSize); } AudioFileManager::~AudioFileManager () { if (mFileBuffer) { free (mFileBuffer); mFileBuffer = 0; } } AudioFilePlayer::AudioFilePlayer (const FSRef *inFileRef) : mConnected (false), mAudioFileManager (0), mConverter (0), mNotifier (0), mStartFrame (0) { SInt64 fileDataSize = 0; OpenFile (inFileRef, fileDataSize); // we want about 4 seconds worth of data for the buffer int bytesPerSecond = UInt32 (4 * mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame); #if DEBUG printf("File format:\n"); PrintStreamDesc (&mFileDescription); #endif mAudioFileManager = new AudioFileManager (*this, mForkRefNum, fileDataSize, bytesPerSecond); } // you can put a rate scalar here to play the file faster or slower // by multiplying the same rate by the desired factor // eg fileSampleRate * 2 -> twice as fast // before you create the AudioConverter void AudioFilePlayer::SetDestination (AudioUnit &inDestUnit, int inBusNumber) { if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged mPlayUnit = inDestUnit; mBusNumber = inBusNumber; OSStatus result = noErr; if (mConverter) { result = AudioConverterDispose (mConverter); THROW_RESULT("AudioConverterDispose") } AudioStreamBasicDescription destDesc; UInt32 size = sizeof (destDesc); result = AudioUnitGetProperty (inDestUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, inBusNumber, &destDesc, &size); THROW_RESULT("AudioUnitGetProperty") #if DEBUG printf("Destination format:\n"); PrintStreamDesc (&destDesc); #endif //we can "down" cast a component instance to a component ComponentDescription desc; result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0); THROW_RESULT("GetComponentInfo") // we're going to use this to know which convert routine to call // a v1 audio unit will have a type of 'aunt' // a v2 audio unit will have one of several different types. if (desc.componentType != kAudioUnitComponentType) { result = badComponentInstance; THROW_RESULT("BAD COMPONENT") } result = AudioConverterNew (&mFileDescription, &destDesc, &mConverter); THROW_RESULT("AudioConverterNew") #if 0 // this uses the better quality SRC UInt32 srcID = kAudioUnitSRCAlgorithm_Polyphase; result = AudioConverterSetProperty(mConverter, kAudioConverterSampleRateConverterAlgorithm, sizeof(srcID), &srcID); THROW_RESULT("AudioConverterSetProperty") #endif } void AudioFilePlayer::SetStartFrame (int frame) { SInt64 position = frame * 2352; mStartFrame = frame; mAudioFileManager->SetPosition (position); } int AudioFilePlayer::GetCurrentFrame () { return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352); } void AudioFilePlayer::SetStopFrame (int frame) { SInt64 position = frame * 2352; mAudioFileManager->SetEndOfFile (position); } AudioFilePlayer::~AudioFilePlayer() { Disconnect(); if (mAudioFileManager) { delete mAudioFileManager; mAudioFileManager = 0; } if (mForkRefNum) { FSClose (mForkRefNum); mForkRefNum = 0; } if (mConverter) { AudioConverterDispose (mConverter); mConverter = 0; } } void AudioFilePlayer::Connect() { #if DEBUG printf ("Connect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); #endif if (!mConnected) { mAudioFileManager->Connect(mConverter); // set the render callback for the file data to be supplied to the sound converter AU mInputCallback.inputProc = AudioFileManager::FileInputProc; mInputCallback.inputProcRefCon = mAudioFileManager; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, mBusNumber, &mInputCallback, sizeof(mInputCallback)); THROW_RESULT("AudioUnitSetProperty") mConnected = true; } } // warning noted, now please go away ;-) // #warning This should redirect the calling of notification code to some other thread void AudioFilePlayer::DoNotification (OSStatus inStatus) const { AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this); if (mNotifier) { (*mNotifier) (mRefCon, inStatus); } else { SDL_SetError ("Notification posted with no notifier in place"); if (inStatus == kAudioFilePlay_FileIsFinished) THIS->Disconnect(); else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun) THIS->Disconnect(); } } void AudioFilePlayer::Disconnect () { #if DEBUG printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); #endif if (mConnected) { mConnected = false; mInputCallback.inputProc = 0; mInputCallback.inputProcRefCon = 0; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, mBusNumber, &mInputCallback, sizeof(mInputCallback)); if (result) SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result); mAudioFileManager->Disconnect(); } } struct SSNDData { UInt32 offset; UInt32 blockSize; }; void AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize) { ContainerChunk chunkHeader; ChunkHeader chunk; SSNDData ssndData; OSErr result; HFSUniStr255 dfName; ByteCount actual; SInt64 offset; // Open the data fork of the input file result = FSGetDataForkName(&dfName); THROW_RESULT("AudioFilePlayer::OpenFile(): FSGetDataForkName") result = FSOpenFork(inRef, dfName.length, dfName.unicode, fsRdPerm, &mForkRefNum); THROW_RESULT("AudioFilePlayer::OpenFile(): FSOpenFork") // Read the file header, and check if it's indeed an AIFC file result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(chunkHeader), &chunkHeader, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") if (chunkHeader.ckID != 'FORM') { result = -1; THROW_RESULT("AudioFilePlayer::OpenFile(): chunk id is not 'FORM'"); } if (chunkHeader.formType != 'AIFC') { result = -1; THROW_RESULT("AudioFilePlayer::OpenFile(): file format is not 'AIFC'"); } // Search for the SSND chunk. We ignore all compression etc. information // in other chunks. Of course that is kind of evil, but for now we are lazy // and rely on the cdfs to always give us the same fixed format. // TODO: Parse the COMM chunk we currently skip to fill in mFileDescription. offset = 0; do { result = FSReadFork(mForkRefNum, fsFromMark, offset, sizeof(chunk), &chunk, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") // Skip the chunk data offset = chunk.ckSize; } while (chunk.ckID != 'SSND'); // Read the header of the SSND chunk. After this, we are positioned right // at the start of the audio data. result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(ssndData), &ssndData, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") result = FSSetForkPosition(mForkRefNum, fsFromMark, ssndData.offset); THROW_RESULT("AudioFilePlayer::OpenFile(): FSSetForkPosition") // Data size outFileDataSize = chunk.ckSize - ssndData.offset - 8; // File format mFileDescription.mSampleRate = 44100; mFileDescription.mFormatID = kAudioFormatLinearPCM; mFileDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger; mFileDescription.mBytesPerPacket = 4; mFileDescription.mFramesPerPacket = 1; mFileDescription.mBytesPerFrame = 4; mFileDescription.mChannelsPerFrame = 2; mFileDescription.mBitsPerChannel = 16; }