Mercurial > sdl-ios-xcode
view test/testdyngles.c @ 4833:34fb492cefe3
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author | egottlieb |
---|---|
date | Thu, 05 Aug 2010 01:03:24 -0400 |
parents | f4bc25567731 |
children | 1435f8a6425c |
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/* * Small SDL example to demonstrate dynamically loading * OpenGL lib and functions * * (FYI it was supposed to look like snow in the wind or something...) * * Compile with : * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL * * You can specify a different OpenGL lib on the command line, i.e. : * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 * or * ./testdyngl /usr/lib/libGL.so.1.0.4496 * */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" #ifdef __IPHONEOS__ #define HAVE_OPENGLES #endif #ifdef HAVE_OPENGLES #include "SDL_opengles.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void * get_funcaddr(const char *p) { void *f = SDL_GL_GetProcAddress(p); if (f) { return f; } else { printf("Unable to get function pointer for %s\n", p); quit(1); } return NULL; } typedef struct { void (APIENTRY * glEnableClientState) (GLenum array); void (APIENTRY * glDisableClientState) (GLenum array); void (APIENTRY * glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count); void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glClear) (GLbitfield); void (APIENTRY * glDisable) (GLenum); void (APIENTRY * glEnable) (GLenum); void (APIENTRY * glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glPointSize) (GLfloat); void (APIENTRY * glHint) (GLenum, GLenum); void (APIENTRY * glBlendFunc) (GLenum, GLenum); void (APIENTRY * glMatrixMode) (GLenum); void (APIENTRY * glLoadIdentity) (); void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); void (APIENTRY * glFogf) (GLenum, GLfloat); } glfuncs; void init_glfuncs(glfuncs * f) { f->glEnableClientState = get_funcaddr("glEnableClientState"); f->glDisableClientState = get_funcaddr("glDisableClientState"); f->glVertexPointer = get_funcaddr("glVertexPointer"); f->glDrawArrays = get_funcaddr("glDrawArrays"); f->glClearColor = get_funcaddr("glClearColor"); f->glClear = get_funcaddr("glClear"); f->glDisable = get_funcaddr("glDisable"); f->glEnable = get_funcaddr("glEnable"); f->glColor4f = get_funcaddr("glColor4f"); f->glPointSize = get_funcaddr("glPointSize"); f->glHint = get_funcaddr("glHint"); f->glBlendFunc = get_funcaddr("glBlendFunc"); f->glMatrixMode = get_funcaddr("glMatrixMode"); f->glLoadIdentity = get_funcaddr("glLoadIdentity"); f->glOrthof = get_funcaddr("glOrthof"); f->glRotatef = get_funcaddr("glRotatef"); f->glViewport = get_funcaddr("glViewport"); f->glFogf = get_funcaddr("glFogf"); } #define NB_PIXELS 1000 int main(int argc, char *argv[]) { glfuncs f; int i; SDL_Event event; int done = 0; GLfloat pixels[NB_PIXELS * 3]; const char *gl_library = NULL; /* Use the default GL library */ int video_w, video_h; /* you may want to change these according to the platform */ video_w = 320; video_h = 480; #ifdef __QNXNTO__ video_w = 480; video_h = 640; #endif /* __QNXNTO__ */ if (argv[1]) { gl_library = argv[1]; } if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Unable to init SDL : %s\n", SDL_GetError()); return (1); } if (SDL_GL_LoadLibrary(gl_library) < 0) { printf("Unable to dynamically open GL ES lib : %s\n", SDL_GetError()); quit(1); } if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) { printf("Unable to open video mode : %s\n", SDL_GetError()); quit(1); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL Dynamic OpenGL ES Loading Test", "testdyngles"); init_glfuncs(&f); for (i = 0; i < NB_PIXELS; i++) { pixels[3 * i] = rand() % 250 - 125; pixels[3 * i + 1] = rand() % 250 - 125; pixels[3 * i + 2] = rand() % 250 - 125; } #ifdef __QNXNTO__ f.glViewport(0, 0, video_h, video_w); #else f.glViewport(0, 0, video_w, video_h); #endif /* __QNXNTO__ */ f.glMatrixMode(GL_PROJECTION); f.glLoadIdentity(); f.glOrthof(-100, 100, -100, 100, -500, 500); f.glMatrixMode(GL_MODELVIEW); f.glLoadIdentity(); f.glEnable(GL_DEPTH_TEST); f.glDisable(GL_TEXTURE_2D); f.glEnable(GL_BLEND); f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f.glEnable(GL_POINT_SMOOTH); f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); f.glPointSize(1.0f); f.glEnable(GL_FOG); f.glFogf(GL_FOG_START, -500); f.glFogf(GL_FOG_END, 500); f.glFogf(GL_FOG_DENSITY, 0.005); f.glVertexPointer(3, GL_FLOAT, 0, pixels); f.glEnableClientState(GL_VERTEX_ARRAY); do { f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f.glRotatef(2.0, 1.0, 1.0, 1.0); f.glRotatef(1.0, 0.0, 1.0, 1.0); f.glColor4f(1.0, 1.0, 1.0, 1.0); f.glDrawArrays(GL_POINTS, 0, NB_PIXELS); SDL_GL_SwapBuffers(); while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) done = 1; if (event.type == SDL_KEYDOWN) done = 1; } SDL_Delay(20); } while (!done); f.glDisableClientState(GL_VERTEX_ARRAY); SDL_Quit(); return 0; } #else /* HAVE_OPENGLES */ int main(int argc, char *argv[]) { printf("No OpenGL ES support on this system\n"); return 1; } #endif /* HAVE_OPENGLES */