view src/video/win32/SDL_win32shape.h @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents 5b4c7d7d8953
children 0b918c186938
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/

#include "SDL_config.h"

#ifndef _SDL_win32shape_h
#define _SDL_win32shape_h

#include "SDL_video.h"
#include "SDL_shape.h"
#include "../SDL_sysvideo.h"
#include "../SDL_shape_internals.h"

typedef struct {
	SDL_ShapeTree *mask_tree;
} SDL_ShapeData;

extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window);
extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
extern int Win32_ResizeWindowShape(SDL_Window *window);

#endif /* _SDL_win32shape_h */