view src/video/ps3/SDL_ps3video.h @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents f7b03b6838cb
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_ps3video_h
#define _SDL_ps3video_h

#include "../SDL_sysvideo.h"
#include "SDL_ps3spe_c.h"

#include <linux/fb.h>
#include <asm/ps3fb.h>

/* Debugging
 * 0: No debug messages
 * 1: Video debug messages
 * 2: SPE debug messages
 * 3: Memory adresses
 */
#define DEBUG_LEVEL 0

#ifdef DEBUG_LEVEL
#define deprintf( level, fmt, args... ) \
    do \
{ \
    if ( (unsigned)(level) <= DEBUG_LEVEL ) \
    { \
        fprintf( stdout, fmt, ##args ); \
        fflush( stdout ); \
    } \
} while ( 0 )
#else
#define deprintf( level, fmt, args... )
#endif

/* Default framebuffer device on PS3 */
#define PS3DEV "/dev/fb0"

/* Private display data */
typedef struct SDL_VideoData
{
    /* Framebuffer device descriptor */
    int fbdev;
    /* mmap'd access to fbdev */
    uint8_t * frame_buffer;
    /* SPE threading stuff of the framebuffer */
    spu_data_t * fb_thread_data;
    /* Framebuffer transfer data */
    volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
} SDL_VideoData;

typedef struct SDL_DisplayModeData
{
    unsigned long mode;
    //struct ps3fb_ioctl_res res;
} PS3_DisplayModeData;

#endif /* _SDL_ps3video_h */

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