Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoawindow.m @ 4833:34fb492cefe3
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author | egottlieb |
---|---|
date | Thu, 05 Aug 2010 01:03:24 -0400 |
parents | d79939f20c45 |
children | 7b1d35d98294 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_windowevents_c.h" #include "SDL_cocoavideo.h" #include "SDL_cocoashape.h" static __inline__ void ConvertNSRect(NSRect *r) { r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height; } @implementation Cocoa_WindowListener - (void)listen:(SDL_WindowData *)data { NSNotificationCenter *center; _data = data; center = [NSNotificationCenter defaultCenter]; [_data->nswindow setNextResponder:self]; if ([_data->nswindow delegate] != nil) { [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow]; } else { [_data->nswindow setDelegate:self]; } [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp]; [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp]; [_data->nswindow setAcceptsMouseMovedEvents:YES]; } - (void)close { NSNotificationCenter *center; center = [NSNotificationCenter defaultCenter]; [_data->nswindow setNextResponder:nil]; if ([_data->nswindow delegate] != self) { [center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow]; } else { [_data->nswindow setDelegate:nil]; } [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp]; [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp]; } - (BOOL)windowShouldClose:(id)sender { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); return NO; } - (void)windowDidExpose:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0); } - (void)windowDidMove:(NSNotification *)aNotification { int x, y; NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]]; ConvertNSRect(&rect); x = (int)rect.origin.x; y = (int)rect.origin.y; SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y); } - (void)windowDidResize:(NSNotification *)aNotification { int w, h; NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]]; w = (int)rect.size.width; h = (int)rect.size.height; Cocoa_ResizeWindowShape(_data->window); SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h); } - (void)windowDidMiniaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } - (void)windowDidDeminiaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); } - (void)windowDidBecomeKey:(NSNotification *)aNotification { int index; /* We're going to get keyboard events, since we're key. */ index = _data->videodata->keyboard; SDL_SetKeyboardFocus(index, _data->window); } - (void)windowDidResignKey:(NSNotification *)aNotification { int index; SDL_Mouse *mouse; /* Some other window will get mouse events, since we're not key. */ index = _data->videodata->mouse; mouse = SDL_GetMouse(index); if (mouse->focus == _data->window) { SDL_SetMouseFocus(index, 0); } /* Some other window will get keyboard events, since we're not key. */ index = _data->videodata->keyboard; SDL_SetKeyboardFocus(index, 0); } - (void)windowDidHide:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); } - (void)windowDidUnhide:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); } - (void)mouseDown:(NSEvent *)theEvent { int index; int button; index = _data->videodata->mouse; switch ([theEvent buttonNumber]) { case 0: button = SDL_BUTTON_LEFT; break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber]; break; } SDL_SendMouseButton(index, SDL_PRESSED, button); } - (void)rightMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)otherMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)mouseUp:(NSEvent *)theEvent { int index; int button; index = _data->videodata->mouse; switch ([theEvent buttonNumber]) { case 0: button = SDL_BUTTON_LEFT; break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber]; break; } SDL_SendMouseButton(index, SDL_RELEASED, button); } - (void)rightMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)otherMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)mouseMoved:(NSEvent *)theEvent { SDL_Window *window = _data->window; int index; SDL_Mouse *mouse; NSPoint point; index = _data->videodata->mouse; mouse = SDL_GetMouse(index); point = [theEvent locationInWindow]; point.y = window->h - point.y; if ( point.x < 0 || point.x >= window->w || point.y < 0 || point.y >= window->h ) { if (mouse->focus != 0) { SDL_SetMouseFocus(index, 0); } } else { if (mouse->focus != _data->window) { SDL_SetMouseFocus(index, _data->window); } SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y, 0); } } - (void)mouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)rightMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)otherMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)scrollWheel:(NSEvent *)theEvent { int index; index = _data->videodata->mouse; SDL_SendMouseWheel(index, (int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f)); } @end @interface SDLWindow : NSWindow /* These are needed for borderless/fullscreen windows */ - (BOOL)canBecomeKeyWindow; - (BOOL)canBecomeMainWindow; @end @implementation SDLWindow - (BOOL)canBecomeKeyWindow { return YES; } - (BOOL)canBecomeMainWindow { return YES; } @end static int SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created) { NSAutoreleasePool *pool; SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; SDL_VideoDisplay *display = window->display; SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *data; /* Allocate the window data */ data = (SDL_WindowData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->window = window; data->nswindow = nswindow; data->created = created; data->display = displaydata->display; data->videodata = videodata; pool = [[NSAutoreleasePool alloc] init]; /* Create an event listener for the window */ data->listener = [[Cocoa_WindowListener alloc] init]; [data->listener listen:data]; /* Fill in the SDL window with the window data */ { SDL_Rect bounds; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect(&rect); Cocoa_GetDisplayBounds(_this, display, &bounds); window->x = (int)rect.origin.x - bounds.x; window->y = (int)rect.origin.y - bounds.y; window->w = (int)rect.size.width; window->h = (int)rect.size.height; } if ([nswindow isVisible]) { window->flags |= SDL_WINDOW_SHOWN; } else { window->flags &= ~SDL_WINDOW_SHOWN; } { unsigned int style = [nswindow styleMask]; if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) { window->flags |= SDL_WINDOW_BORDERLESS; } else { window->flags &= ~SDL_WINDOW_BORDERLESS; } if (style & NSResizableWindowMask) { window->flags |= SDL_WINDOW_RESIZABLE; } else { window->flags &= ~SDL_WINDOW_RESIZABLE; } } if ([nswindow isZoomed]) { window->flags |= SDL_WINDOW_MAXIMIZED; } else { window->flags &= ~SDL_WINDOW_MAXIMIZED; } if ([nswindow isMiniaturized]) { window->flags |= SDL_WINDOW_MINIMIZED; } else { window->flags &= ~SDL_WINDOW_MINIMIZED; } if ([nswindow isKeyWindow]) { int index = data->videodata->keyboard; window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_SetKeyboardFocus(index, data->window); if (window->flags & SDL_WINDOW_INPUT_GRABBED) { /* FIXME */ } } /* All done! */ [pool release]; window->driverdata = data; return 0; } int Cocoa_CreateWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow; SDL_VideoDisplay *display = window->display; NSRect rect; SDL_Rect bounds; unsigned int style; NSString *title; int status; Cocoa_GetDisplayBounds(_this, display, &bounds); if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { rect.origin.x = bounds.x + (bounds.w - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { rect.origin.x = bounds.x; } else { rect.origin.x = bounds.x + window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { rect.origin.y = bounds.y + (bounds.h - window->h) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { rect.origin.y = bounds.y; } else { rect.origin.y = bounds.y + window->y; } rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect(&rect); if (window->flags & SDL_WINDOW_BORDERLESS) { style = NSBorderlessWindowMask; } else { style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); } if (window->flags & SDL_WINDOW_RESIZABLE) { style |= NSResizableWindowMask; } /* Figure out which screen to place this window */ NSArray *screens = [NSScreen screens]; NSScreen *screen = nil; NSScreen *candidate; int i, count = [screens count]; for (i = 0; i < count; ++i) { candidate = [screens objectAtIndex:i]; NSRect screenRect = [candidate frame]; if (rect.origin.x >= screenRect.origin.x && rect.origin.x < screenRect.origin.x + screenRect.size.width && rect.origin.y >= screenRect.origin.y && rect.origin.y < screenRect.origin.y + screenRect.size.height) { screen = candidate; rect.origin.x -= screenRect.origin.x; rect.origin.y -= screenRect.origin.y; } } nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen]; [pool release]; if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) { [nswindow release]; return -1; } return 0; } int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { NSAutoreleasePool *pool; NSWindow *nswindow = (NSWindow *) data; NSString *title; int status; pool = [[NSAutoreleasePool alloc] init]; /* Query the title from the existing window */ title = [nswindow title]; if (title) { window->title = SDL_strdup([title UTF8String]); } [pool release]; return SetupWindowData(_this, window, nswindow, SDL_FALSE); } void Cocoa_SetWindowTitle(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; NSString *string; if(window->title) { string = [[NSString alloc] initWithUTF8String:window->title]; } else { string = [[NSString alloc] init]; } [nswindow setTitle:string]; [string release]; [pool release]; } void Cocoa_SetWindowPosition(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; SDL_VideoDisplay *display = window->display; NSRect rect; SDL_Rect bounds; Cocoa_GetDisplayBounds(_this, display, &bounds); if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { rect.origin.x = bounds.x + (bounds.w - window->w) / 2; } else { rect.origin.x = bounds.x + window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { rect.origin.y = bounds.y + (bounds.h - window->h) / 2; } else { rect.origin.y = bounds.y + window->y; } rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect(&rect); rect = [nswindow frameRectForContentRect:rect]; [nswindow setFrameOrigin:rect.origin]; [pool release]; } void Cocoa_SetWindowSize(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; NSSize size; size.width = window->w; size.height = window->h; [nswindow setContentSize:size]; [pool release]; } void Cocoa_ShowWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if (![nswindow isMiniaturized]) { [nswindow makeKeyAndOrderFront:nil]; } [pool release]; } void Cocoa_HideWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow orderOut:nil]; [pool release]; } void Cocoa_RaiseWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow makeKeyAndOrderFront:nil]; [pool release]; } void Cocoa_MaximizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow zoom:nil]; [pool release]; } void Cocoa_MinimizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow miniaturize:nil]; [pool release]; } void Cocoa_RestoreWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if ([nswindow isMiniaturized]) { [nswindow deminiaturize:nil]; } else if ([nswindow isZoomed]) { [nswindow zoom:nil]; } [pool release]; } void Cocoa_SetWindowGrab(_THIS, SDL_Window * window) { if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { /* FIXME: Grab mouse */ } else { /* FIXME: Release mouse */ } } void Cocoa_DestroyWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (data) { [data->listener close]; [data->listener release]; if (data->created) { [data->nswindow close]; } SDL_free(data); } [pool release]; } SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) { NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if (info->version.major <= SDL_MAJOR_VERSION) { //info->window = nswindow; return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } } /* vi: set ts=4 sw=4 expandtab: */