view src/video/cocoa/SDL_cocoashape.m @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents 0c82f20327ec
children fd5bb97ec05d
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/

#include "SDL_assert.h"
#include "SDL_stdinc.h"
#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
#include "../SDL_sysvideo.h"

SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
	SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
	[data->nswindow setAlphaValue:1.0];
	[data->nswindow setOpaque:YES];
	[data->nswindow setStyleMask:NSBorderlessWindowMask];
	SDL_WindowShaper* result = SDL_malloc(sizeof(SDL_WindowShaper));
	result->window = window;
	result->mode.mode = ShapeModeDefault;
	result->mode.parameters.binarizationCutoff = 1;
	result->usershownflag = 0;
	window->shaper = result;
	
	SDL_ShapeData* shape_data = SDL_malloc(sizeof(SDL_ShapeData));
	result->driverdata = shape_data;
	shape_data->context = [data->nswindow graphicsContext];
	shape_data->saved = SDL_FALSE;
	shape_data->shape = NULL;
	
	int resized_properly = Cocoa_ResizeWindowShape(window);
	SDL_assert(resized_properly == 0);
	return result;
}

typedef struct {
	NSBezierPath* clipPath;
	SDL_Window* window;
} SDL_PathConglomeration;

NSRect convert_rect(SDL_Rect rect,SDL_Window* window) {
	NSRect nsrect = NSMakeRect(rect.x,window->h-(rect.y+rect.h),rect.w,rect.h);
	return [[((SDL_WindowData*)window->driverdata)->nswindow contentView] convertRectFromBase:nsrect];
}

void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration* cong) {
	SDL_assert(tree != NULL);
	if(tree->kind == OpaqueShape) {
		NSRect rect = convert_rect(tree->data.shape,cong->window);
		[cong->clipPath appendBezierPathWithRect:rect];
	}
}

int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
	SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
	if(data->saved == SDL_TRUE) {
		[data->context restoreGraphicsState];
		data->saved = SDL_FALSE;
	}
		
	[data->context saveGraphicsState];
	data->saved = SDL_TRUE;
	
	//[[NSColor clearColor] set];
	//NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
	/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles.  That's what we get from the
           Windoze shape-calculation code: a list of rectangles.  This will work... I think. */
	data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
	NSBezierPath* clipPath = [NSBezierPath bezierPath];
	
	SDL_PathConglomeration cong = {clipPath,shaper->window};
	
	SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong);
	
	[clipPath addClip];
}

int Cocoa_ResizeWindowShape(SDL_Window *window) {
	SDL_ShapeData* data = window->shaper->driverdata;
	SDL_assert(data != NULL);
	
	if(data->shape != NULL)
		SDL_FreeShapeTree(&data->shape);
	
	return 0;
}