Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoashape.m @ 4833:34fb492cefe3
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author | egottlieb |
---|---|
date | Thu, 05 Aug 2010 01:03:24 -0400 |
parents | 0c82f20327ec |
children | fd5bb97ec05d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_assert.h" #include "SDL_stdinc.h" #include "SDL_cocoavideo.h" #include "SDL_shape.h" #include "SDL_cocoashape.h" #include "../SDL_sysvideo.h" SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { SDL_WindowData* data = (SDL_WindowData*)window->driverdata; [data->nswindow setAlphaValue:1.0]; [data->nswindow setOpaque:YES]; [data->nswindow setStyleMask:NSBorderlessWindowMask]; SDL_WindowShaper* result = SDL_malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->usershownflag = 0; window->shaper = result; SDL_ShapeData* shape_data = SDL_malloc(sizeof(SDL_ShapeData)); result->driverdata = shape_data; shape_data->context = [data->nswindow graphicsContext]; shape_data->saved = SDL_FALSE; shape_data->shape = NULL; int resized_properly = Cocoa_ResizeWindowShape(window); SDL_assert(resized_properly == 0); return result; } typedef struct { NSBezierPath* clipPath; SDL_Window* window; } SDL_PathConglomeration; NSRect convert_rect(SDL_Rect rect,SDL_Window* window) { NSRect nsrect = NSMakeRect(rect.x,window->h-(rect.y+rect.h),rect.w,rect.h); return [[((SDL_WindowData*)window->driverdata)->nswindow contentView] convertRectFromBase:nsrect]; } void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration* cong) { SDL_assert(tree != NULL); if(tree->kind == OpaqueShape) { NSRect rect = convert_rect(tree->data.shape,cong->window); [cong->clipPath appendBezierPathWithRect:rect]; } } int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; if(data->saved == SDL_TRUE) { [data->context restoreGraphicsState]; data->saved = SDL_FALSE; } [data->context saveGraphicsState]; data->saved = SDL_TRUE; //[[NSColor clearColor] set]; //NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]); /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the Windoze shape-calculation code: a list of rectangles. This will work... I think. */ data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE); NSBezierPath* clipPath = [NSBezierPath bezierPath]; SDL_PathConglomeration cong = {clipPath,shaper->window}; SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong); [clipPath addClip]; } int Cocoa_ResizeWindowShape(SDL_Window *window) { SDL_ShapeData* data = window->shaper->driverdata; SDL_assert(data != NULL); if(data->shape != NULL) SDL_FreeShapeTree(&data->shape); return 0; }