Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoakeyboard.m @ 4833:34fb492cefe3
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author | egottlieb |
---|---|
date | Thu, 05 Aug 2010 01:03:24 -0400 |
parents | d3c193100522 |
children | 3e69e077cb95 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_darwin.h" #include <Carbon/Carbon.h> //#define DEBUG_IME NSLog #define DEBUG_IME #ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICELCTLKEYMASK 0x00000001 #endif #ifndef NX_DEVICELSHIFTKEYMASK #define NX_DEVICELSHIFTKEYMASK 0x00000002 #endif #ifndef NX_DEVICERSHIFTKEYMASK #define NX_DEVICERSHIFTKEYMASK 0x00000004 #endif #ifndef NX_DEVICELCMDKEYMASK #define NX_DEVICELCMDKEYMASK 0x00000008 #endif #ifndef NX_DEVICERCMDKEYMASK #define NX_DEVICERCMDKEYMASK 0x00000010 #endif #ifndef NX_DEVICELALTKEYMASK #define NX_DEVICELALTKEYMASK 0x00000020 #endif #ifndef NX_DEVICERALTKEYMASK #define NX_DEVICERALTKEYMASK 0x00000040 #endif #ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICERCTLKEYMASK 0x00002000 #endif @interface SDLTranslatorResponder : NSView <NSTextInput> { NSString *_markedText; NSRange _markedRange; NSRange _selectedRange; SDL_Rect _inputRect; int _keyboard; } - (void) doCommandBySelector:(SEL)myselector; - (void) setInputRect:(SDL_Rect *) rect; - (void) setKeyboard:(int) keyboard; @end @implementation SDLTranslatorResponder - (void) setKeyboard:(int) keyboard { _keyboard = keyboard; } - (void) setInputRect:(SDL_Rect *) rect { _inputRect = *rect; } - (void) insertText:(id) aString { const char *str; DEBUG_IME(@"insertText: %@", aString); /* Could be NSString or NSAttributedString, so we have * to test and convert it before return as SDL event */ if ([aString isKindOfClass: [NSAttributedString class]]) str = [[aString string] UTF8String]; else str = [aString UTF8String]; SDL_SendKeyboardText(_keyboard, str); } - (void) doCommandBySelector:(SEL) myselector { // No need to do anything since we are not using Cocoa // selectors to handle special keys, instead we use SDL // key events to do the same job. } - (BOOL) hasMarkedText { return _markedText != nil; } - (NSRange) markedRange { return _markedRange; } - (NSRange) selectedRange { return _selectedRange; } - (void) setMarkedText:(id) aString selectedRange:(NSRange) selRange { if ([aString isKindOfClass: [NSAttributedString class]]) aString = [aString string]; if ([aString length] == 0) { [self unmarkText]; return; } if (_markedText != aString) { [_markedText release]; _markedText = [aString retain]; } _selectedRange = selRange; _markedRange = NSMakeRange(0, [aString length]); SDL_SendEditingText(_keyboard, [aString UTF8String], selRange.location, selRange.length); DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText, selRange.location, selRange.length); } - (void) unmarkText { [_markedText release]; _markedText = nil; } - (NSRect) firstRectForCharacterRange: (NSRange) theRange { NSWindow *window = [self window]; NSRect contentRect = [window contentRectForFrameRect: [window frame]]; float windowHeight = contentRect.size.height; NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h, _inputRect.w, _inputRect.h); DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@", theRange.location, theRange.length, windowHeight, NSStringFromRect(rect)); rect.origin = [[self window] convertBaseToScreen: rect.origin]; return rect; } - (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange { DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length); return nil; } /* Needs long instead of NSInteger for compilation on Mac OS X 10.4 */ - (long) conversationIdentifier { return (long) self; } // This method returns the index for character that is // nearest to thePoint. thPoint is in screen coordinate system. - (NSUInteger) characterIndexForPoint:(NSPoint) thePoint { DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y); return 0; } // This method is the key to attribute extension. // We could add new attributes through this method. // NSInputServer examines the return value of this // method & constructs appropriate attributed string. - (NSArray *) validAttributesForMarkedText { return [NSArray array]; } @end /* This is the original behavior, before support was added for * differentiating between left and right versions of the keys. */ static void DoUnsidedModifiers(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods) { const int mapping[] = { SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI }; unsigned int i, bit; /* Iterate through the bits, testing each against the current modifiers */ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; oldMask = oldMods & bit; newMask = newMods & bit; if (oldMask && oldMask != newMask) { /* modifier up event */ /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]); } SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]); } else if (newMask && oldMask != newMask) { /* modifier down event */ SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]); /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]); } } } } /* This is a helper function for HandleModifierSide. This * function reverts back to behavior before the distinction between * sides was made. */ static void HandleNonDeviceModifier(int keyboard, unsigned int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDL_scancode scancode) { unsigned int oldMask, newMask; /* Isolate just the bits we care about in the depedent bits so we can * figure out what changed */ oldMask = oldMods & device_independent_mask; newMask = newMods & device_independent_mask; if (oldMask && oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode); } else if (newMask && oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode); } } /* This is a helper function for HandleModifierSide. * This function sets the actual SDL_PrivateKeyboard event. */ static void HandleModifierOneSide(int keyboard, unsigned int oldMods, unsigned int newMods, SDL_scancode scancode, unsigned int sided_device_dependent_mask) { unsigned int old_dep_mask, new_dep_mask; /* Isolate just the bits we care about in the depedent bits so we can * figure out what changed */ old_dep_mask = oldMods & sided_device_dependent_mask; new_dep_mask = newMods & sided_device_dependent_mask; /* We now know that this side bit flipped. But we don't know if * it went pressed to released or released to pressed, so we must * find out which it is. */ if (new_dep_mask && old_dep_mask != new_dep_mask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode); } else { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode); } } /* This is a helper function for DoSidedModifiers. * This function will figure out if the modifier key is the left or right side, * e.g. left-shift vs right-shift. */ static void HandleModifierSide(int keyboard, int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDL_scancode left_scancode, SDL_scancode right_scancode, unsigned int left_device_dependent_mask, unsigned int right_device_dependent_mask) { unsigned int device_dependent_mask = (left_device_dependent_mask | right_device_dependent_mask); unsigned int diff_mod; /* On the basis that the device independent mask is set, but there are * no device dependent flags set, we'll assume that we can't detect this * keyboard and revert to the unsided behavior. */ if ((device_dependent_mask & newMods) == 0) { /* Revert to the old behavior */ HandleNonDeviceModifier(keyboard, device_independent_mask, oldMods, newMods, left_scancode); return; } /* XOR the previous state against the new state to see if there's a change */ diff_mod = (device_dependent_mask & oldMods) ^ (device_dependent_mask & newMods); if (diff_mod) { /* A change in state was found. Isolate the left and right bits * to handle them separately just in case the values can simulataneously * change or if the bits don't both exist. */ if (left_device_dependent_mask & diff_mod) { HandleModifierOneSide(keyboard, oldMods, newMods, left_scancode, left_device_dependent_mask); } if (right_device_dependent_mask & diff_mod) { HandleModifierOneSide(keyboard, oldMods, newMods, right_scancode, right_device_dependent_mask); } } } /* This is a helper function for DoSidedModifiers. * This function will release a key press in the case that * it is clear that the modifier has been released (i.e. one side * can't still be down). */ static void ReleaseModifierSide(int keyboard, unsigned int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDL_scancode left_scancode, SDL_scancode right_scancode, unsigned int left_device_dependent_mask, unsigned int right_device_dependent_mask) { unsigned int device_dependent_mask = (left_device_dependent_mask | right_device_dependent_mask); /* On the basis that the device independent mask is set, but there are * no device dependent flags set, we'll assume that we can't detect this * keyboard and revert to the unsided behavior. */ if ((device_dependent_mask & oldMods) == 0) { /* In this case, we can't detect the keyboard, so use the left side * to represent both, and release it. */ SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode); return; } /* * This could have been done in an if-else case because at this point, * we know that all keys have been released when calling this function. * But I'm being paranoid so I want to handle each separately, * so I hope this doesn't cause other problems. */ if ( left_device_dependent_mask & oldMods ) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode); } if ( right_device_dependent_mask & oldMods ) { SDL_SendKeyboardKey(keyboard, SDL_RELEASED, right_scancode); } } /* This is a helper function for DoSidedModifiers. * This function handles the CapsLock case. */ static void HandleCapsLock(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods) { unsigned int oldMask, newMask; oldMask = oldMods & NSAlphaShiftKeyMask; newMask = newMods & NSAlphaShiftKeyMask; if (oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_CAPSLOCK); SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); } oldMask = oldMods & NSNumericPadKeyMask; newMask = newMods & NSNumericPadKeyMask; if (oldMask != newMask) { SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR); SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR); } } /* This function will handle the modifier keys and also determine the * correct side of the key. */ static void DoSidedModifiers(int keyboard, unsigned short scancode, unsigned int oldMods, unsigned int newMods) { /* Set up arrays for the key syms for the left and right side. */ const SDL_scancode left_mapping[] = { SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI }; const SDL_scancode right_mapping[] = { SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI }; /* Set up arrays for the device dependent masks with indices that * correspond to the _mapping arrays */ const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; unsigned int i, bit; /* Handle CAPSLOCK separately because it doesn't have a left/right side */ HandleCapsLock(keyboard, scancode, oldMods, newMods); /* Iterate through the bits, testing each against the old modifiers */ for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; oldMask = oldMods & bit; newMask = newMods & bit; /* If the bit is set, we must always examine it because the left * and right side keys may alternate or both may be pressed. */ if (newMask) { HandleModifierSide(keyboard, bit, oldMods, newMods, left_mapping[i], right_mapping[i], left_device_mapping[i], right_device_mapping[i]); } /* If the state changed from pressed to unpressed, we must examine * the device dependent bits to release the correct keys. */ else if (oldMask && oldMask != newMask) { ReleaseModifierSide(keyboard, bit, oldMods, newMods, left_mapping[i], right_mapping[i], left_device_mapping[i], right_device_mapping[i]); } } } static void HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (modifierFlags == data->modifierFlags) { return; } /* * Starting with Panther (10.3.0), the ability to distinguish between * left side and right side modifiers is available. */ if (data->osversion >= 0x1030) { DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags); } else { DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags); } data->modifierFlags = modifierFlags; } static void UpdateKeymap(SDL_VideoData *data) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 TISInputSourceRef key_layout; #else KeyboardLayoutRef key_layout; #endif const void *chr_data; int i; SDL_scancode scancode; SDLKey keymap[SDL_NUM_SCANCODES]; /* See if the keymap needs to be updated */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 key_layout = TISCopyCurrentKeyboardLayoutInputSource(); #else KLGetCurrentKeyboardLayout(&key_layout); #endif if (key_layout == data->key_layout) { return; } data->key_layout = key_layout; SDL_GetDefaultKeymap(keymap); /* Try Unicode data first (preferred as of Mac OS X 10.5) */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData); if (uchrDataRef) chr_data = CFDataGetBytePtr(uchrDataRef); else goto cleanup; #else KLGetKeyboardLayoutProperty(key_layout, kKLuchrData, &chr_data); #endif if (chr_data) { UInt32 keyboard_type = LMGetKbdType(); OSStatus err; for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) { UniChar s[8]; UniCharCount len; UInt32 dead_key_state; /* Make sure this scancode is a valid character scancode */ scancode = darwin_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } dead_key_state = 0; err = UCKeyTranslate ((UCKeyboardLayout *) chr_data, i, kUCKeyActionDown, 0, keyboard_type, kUCKeyTranslateNoDeadKeysMask, &dead_key_state, 8, &len, s); if (err != noErr) continue; if (len > 0 && s[0] != 0x10) { keymap[scancode] = s[0]; } } SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES); return; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 cleanup: CFRelease(key_layout); #else /* Fall back to older style key map data */ KLGetKeyboardLayoutProperty(key_layout, kKLKCHRData, &chr_data); if (chr_data) { for (i = 0; i < 128; i++) { UInt32 c, state = 0; /* Make sure this scancode is a valid character scancode */ scancode = darwin_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } c = KeyTranslate (chr_data, i, &state) & 255; if (state) { /* Dead key, process key up */ c = KeyTranslate (chr_data, i | 128, &state) & 255; } if (c != 0 && c != 0x10) { /* MacRoman to Unicode table, taken from X.org sources */ static const unsigned short macroman_table[128] = { 0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1, 0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8, 0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3, 0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc, 0x2020, 0xb0, 0xa2, 0xa3, 0xa7, 0x2022, 0xb6, 0xdf, 0xae, 0xa9, 0x2122, 0xb4, 0xa8, 0x2260, 0xc6, 0xd8, 0x221e, 0xb1, 0x2264, 0x2265, 0xa5, 0xb5, 0x2202, 0x2211, 0x220f, 0x3c0, 0x222b, 0xaa, 0xba, 0x3a9, 0xe6, 0xf8, 0xbf, 0xa1, 0xac, 0x221a, 0x192, 0x2248, 0x2206, 0xab, 0xbb, 0x2026, 0xa0, 0xc0, 0xc3, 0xd5, 0x152, 0x153, 0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0xf7, 0x25ca, 0xff, 0x178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02, 0x2021, 0xb7, 0x201a, 0x201e, 0x2030, 0xc2, 0xca, 0xc1, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4, 0xf8ff, 0xd2, 0xda, 0xdb, 0xd9, 0x131, 0x2c6, 0x2dc, 0xaf, 0x2d8, 0x2d9, 0x2da, 0xb8, 0x2dd, 0x2db, 0x2c7, }; if (c >= 128) { c = macroman_table[c - 128]; } keymap[scancode] = c; } } SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES); return; } #endif } void Cocoa_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); UpdateKeymap(data); /* Set our own names for the platform-dependent but layout-independent keys */ /* This key is NumLock on the MacBook keyboard. :) */ /*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/ SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command"); SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command"); } void Cocoa_StartTextInput(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSView *parentView = [[NSApp keyWindow] contentView]; /* We only keep one field editor per process, since only the front most * window can receive text input events, so it make no sense to keep more * than one copy. When we switched to another window and requesting for * text input, simply remove the field editor from its superview then add * it to the front most window's content view */ if (!data->fieldEdit) { data->fieldEdit = [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; } [data->fieldEdit setKeyboard: data->keyboard]; if (![[data->fieldEdit superview] isEqual: parentView]) { // DEBUG_IME(@"add fieldEdit to window contentView"); [data->fieldEdit removeFromSuperview]; [parentView addSubview: data->fieldEdit]; [[NSApp keyWindow] makeFirstResponder: data->fieldEdit]; } [pool release]; } void Cocoa_StopTextInput(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (data && data->fieldEdit) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [data->fieldEdit removeFromSuperview]; [data->fieldEdit release]; data->fieldEdit = nil; [pool release]; } } void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; [data->fieldEdit setInputRect: rect]; } void Cocoa_HandleKeyEvent(_THIS, NSEvent *event) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; unsigned short scancode = [event keyCode]; SDL_scancode code; const char *text; if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) { /* see comments in SDL_cocoakeys.h */ scancode = 60 - scancode; } if (scancode < SDL_arraysize(darwin_scancode_table)) { code = darwin_scancode_table[scancode]; } else { /* Hmm, does this ever happen? If so, need to extend the keymap... */ code = SDL_SCANCODE_UNKNOWN; } switch ([event type]) { case NSKeyDown: if (![event isARepeat]) { /* See if we need to rebuild the keyboard layout */ UpdateKeymap(data); SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, code); #if 1 if (code == SDL_SCANCODE_UNKNOWN) { fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode); } #endif } if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */ [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]]; #if 0 text = [[event characters] UTF8String]; if(text && *text) { SDL_SendKeyboardText(data->keyboard, text); [data->fieldEdit setString:@""]; } #endif } break; case NSKeyUp: SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, code); break; case NSFlagsChanged: /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */ HandleModifiers(_this, scancode, [event modifierFlags]); break; default: /* just to avoid compiler warnings */ break; } } void Cocoa_QuitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; NSAutoreleasePool *pool; SDL_DelKeyboard(data->keyboard); } /* vi: set ts=4 sw=4 expandtab: */