view src/video/SDL_yuv_sw_c.h @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents f7b03b6838cb
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_sysvideo.h"

/* This is the software implementation of the YUV texture support */

struct SDL_SW_YUVTexture
{
    Uint32 format;
    Uint32 target_format;
    int w, h;
    Uint8 *pixels;
    int *colortab;
    Uint32 *rgb_2_pix;
    void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
                       unsigned char *lum, unsigned char *cr,
                       unsigned char *cb, unsigned char *out,
                       int rows, int cols, int mod);
    void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
                       unsigned char *lum, unsigned char *cr,
                       unsigned char *cb, unsigned char *out,
                       int rows, int cols, int mod);

    /* These are just so we don't have to allocate them separately */
    Uint16 pitches[3];
    Uint8 *planes[3];

    /* This is a temporary surface in case we have to stretch copy */
    SDL_Surface *stretch;
    SDL_Surface *display;
};

typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;

SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
                                 int *pitch);
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
                            const void *pixels, int pitch);
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
                          int markDirty, void **pixels, int *pitch);
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
                        Uint32 target_format, int w, int h, void *pixels,
                        int pitch);
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);

/* vi: set ts=4 sw=4 expandtab: */