Mercurial > sdl-ios-xcode
view src/video/SDL_shape_internals.h @ 4833:34fb492cefe3
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author | egottlieb |
---|---|
date | Thu, 05 Aug 2010 01:03:24 -0400 |
parents | 3dfe779900f5 |
children | 2e446923c9fb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #ifndef _SDL_shape_internals_h #define _SDL_shape_internals_h #include "SDL_rect.h" #include "SDL_shape.h" #include "SDL_surface.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif typedef struct { struct SDL_ShapeTree *upleft,*upright,*downleft,*downright; } SDL_QuadTreeChildren; typedef union { SDL_QuadTreeChildren children; SDL_Rect shape; } SDL_ShapeUnion; typedef enum { QuadShape,TransparentShape,OpaqueShape } SDL_ShapeKind; typedef struct { SDL_ShapeKind kind; SDL_ShapeUnion data; } SDL_ShapeTree; typedef void(*SDL_TraversalFunction)(SDL_ShapeTree*,void*); extern void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb); extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert); extern void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure); extern void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif