view src/video/SDL_shape.c @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents 0c82f20327ec
children fd5bb97ec05d
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/
#include "SDL_config.h"

#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"
#include "SDL_shape_internals.h"

SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
	SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
	if(result != NULL) {
		result->shaper = result->display->device->shape_driver.CreateShaper(result);
		if(result->shaper != NULL) {
			result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
			result->shaper->mode.mode = ShapeModeDefault;
			result->shaper->mode.parameters.binarizationCutoff = 1;
			result->shaper->hasshape = SDL_FALSE;
			return result;
		}
		else {
			SDL_DestroyWindow(result);
			return NULL;
		}
	}
	else
		return NULL;
}

SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
	if(window == NULL)
		return SDL_FALSE;
	else
		return (SDL_bool)(window->shaper != NULL);
}

/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
	int x = 0;
	int y = 0;
	Uint8 r = 0,g = 0,b = 0,alpha = 0;
	Uint8* pixel = NULL;
	Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
	SDL_Color key;
	if(SDL_MUSTLOCK(shape))
		SDL_LockSurface(shape);
	pixel = (Uint8*)shape->pixels;
	for(y = 0;y<shape->h;y++) {
		for(x=0;x<shape->w;x++) {
			alpha = 0;
			pixel_value = 0;
			pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
			switch(shape->format->BytesPerPixel) {
				case(1):
					pixel_value = *(Uint8*)pixel;
					break;
				case(2):
					pixel_value = *(Uint16*)pixel;
					break;
				case(3):
					pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
					break;
				case(4):
					pixel_value = *(Uint32*)pixel;
					break;
			}
			SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
			bitmap_pixel = y*shape->w + x;
			switch(mode.mode) {
				case(ShapeModeDefault):
					mask_value = (alpha >= 1 ? 1 : 0);
					break;
				case(ShapeModeBinarizeAlpha):
					mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
					break;
				case(ShapeModeReverseBinarizeAlpha):
					mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
					break;
				case(ShapeModeColorKey):
					key = mode.parameters.colorKey;
					mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0);
					break;
			}
			bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
		}
	}
	if(SDL_MUSTLOCK(shape))
		SDL_UnlockSurface(shape);
}

SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) {
	int x = 0,y = 0;
	Uint8* pixel = NULL;
	Uint32 pixel_value = 0;
	Uint8 r = 0,g = 0,b = 0,a = 0;
	SDL_bool pixel_transparent = SDL_FALSE;
	int last_transparent = -1;
	SDL_Color key;
	SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
	SDL_Rect next = {0,0,0,0};
	for(y=dimensions.y;y<dimensions.h;y++)
		for(x=dimensions.x;x<dimensions.w;x++) {
			pixel_value = 0;
			pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
			switch(mask->format->BytesPerPixel) {
				case(1):
					pixel_value = *(Uint8*)pixel;
					break;
				case(2):
					pixel_value = *(Uint16*)pixel;
					break;
				case(3):
					pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
					break;
				case(4):
					pixel_value = *(Uint32*)pixel;
					break;
			}
			SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
			switch(mode.mode) {
				case(ShapeModeDefault):
					pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert);
					break;
				case(ShapeModeBinarizeAlpha):
					pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert);
					break;
				case(ShapeModeReverseBinarizeAlpha):
					pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert);
					break;
				case(ShapeModeColorKey):
					key = mode.parameters.colorKey;
					pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert);
					break;
			}
			if(last_transparent == -1) {
				last_transparent = pixel_transparent;
				break;
			}
			if(last_transparent != pixel_transparent) {
				result->kind = QuadShape;
				//These will stay the same.
				next.w = dimensions.w / 2;
				next.h = dimensions.h / 2;
				//These will change from recursion to recursion.
				next.x = dimensions.x;
				next.y = dimensions.y;
				result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
				next.x = dimensions.w / 2 + 1;
				//Unneeded: next.y = dimensions.y;
				result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
				next.x = dimensions.x;
				next.y = dimensions.h / 2 + 1;
				result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
				next.x = dimensions.w / 2 + 1;
				//Unneeded: next.y = dimensions.h / 2 + 1;
				result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
				return result;
			}
		}
	//If we never recursed, all the pixels in this quadrant have the same "value".
	result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape);
	result->data.shape = dimensions;
	return result;
}

SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) {
	SDL_Rect dimensions = {0,0,shape->w,shape->h};
	SDL_ShapeTree* result = NULL;
	if(SDL_MUSTLOCK(shape))
		SDL_LockSurface(shape);
	result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions);
	if(SDL_MUSTLOCK(shape))
		SDL_UnlockSurface(shape);
	return result;
}

void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) {
	SDL_assert(tree != NULL);
	if(tree->kind == QuadShape) {
		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
	}
	else
		function(tree,closure);
}

void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
	if((*shapeTree)->kind == QuadShape) {
		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft);
		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright);
		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft);
		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright);
	}
	SDL_free(*shapeTree);
	*shapeTree = NULL;
}

int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
	int result;
	if(window == NULL || !SDL_IsShapedWindow(window))
		//The window given was not a shapeable window.
		return SDL_NONSHAPEABLE_WINDOW;
	if(shape == NULL)
		//Invalid shape argument.
		return SDL_INVALID_SHAPE_ARGUMENT;
	
	if(shapeMode != NULL)
		window->shaper->mode = *shapeMode;
	//TODO: Platform-specific implementations of SetWindowShape.  X11 is finished.  Win32 is finished.  Debugging is in progress on both.
	result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
	window->shaper->hasshape = SDL_TRUE;
	if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
		SDL_ShowWindow(window);
		window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
	}
	return result;
}

SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
	if (window == NULL && !SDL_IsShapedWindow(window))
		return SDL_FALSE;
	return window->shaper->hasshape;
}

int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
	if(window != NULL && SDL_IsShapedWindow(window)) {
		if(shapeMode == NULL) {
			if(SDL_WindowHasAShape(window))
				//The window given has a shape.
				return 0;
			else
				//The window given is shapeable but lacks a shape.
				return SDL_WINDOW_LACKS_SHAPE;
		}
		else {
			*shapeMode = window->shaper->mode;
			return 0;
		}
	}
	else
		//The window given is not a valid shapeable window.
		return SDL_NONSHAPEABLE_WINDOW;
}