view src/joystick/linux/SDL_sysjoystick_c.h @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#if SDL_INPUT_LINUXEV
#include <linux/input.h>
#endif

/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
    int fd;
    char *fname;                /* Used in haptic subsystem */

    /* The current linux joystick driver maps hats to two axes */
    struct hwdata_hat
    {
        int axis[2];
    } *hats;
    /* The current linux joystick driver maps balls to two axes */
    struct hwdata_ball
    {
        int axis[2];
    } *balls;

    /* Support for the Linux 2.4 unified input interface */
#if SDL_INPUT_LINUXEV
    SDL_bool is_hid;
    Uint8 key_map[KEY_MAX - BTN_MISC];
    Uint8 abs_map[ABS_MAX];
    struct axis_correct
    {
        int used;
        int coef[3];
    } abs_correct[ABS_MAX];
#endif
};