view Xcode-iPhoneOS/Demos/src/rectangles.c @ 4833:34fb492cefe3

Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author egottlieb
date Thu, 05 Aug 2010 01:03:24 -0400
parents 64ce267332c6
children 78db79f5a4e2
line wrap: on
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/*
 *	rectangles.c
 *	written by Holmes Futrell
 *	use however you want
*/

#include "SDL.h"
#include <time.h>
#include "common.h"

void
render(void)
{

    Uint8 r, g, b;
    /*  Come up with a random rectangle */
    SDL_Rect rect;
    rect.w = randomInt(64, 128);
    rect.h = randomInt(64, 128);
    rect.x = randomInt(0, SCREEN_WIDTH);
    rect.y = randomInt(0, SCREEN_HEIGHT);

    /* Come up with a random color */
    r = randomInt(50, 255);
    g = randomInt(50, 255);
    b = randomInt(50, 255);

    /*  Fill the rectangle in the color */
    SDL_SetRenderDrawColor(r, g, b, 255);
    SDL_RenderFill(&rect);

    /* update screen */
    SDL_RenderPresent();

}

int
main(int argc, char *argv[])
{

    SDL_Window *window;
    int done;
    SDL_Event event;

    /* initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fatalError("Could not initialize SDL");
    }

    /* seed random number generator */
    srand(time(NULL));

    /* create window and renderer */
    window =
        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
                         SDL_WINDOW_SHOWN);
    if (window == 0) {
        fatalError("Could not initialize Window");
    }
    if (SDL_CreateRenderer(window, -1, 0) != 0) {
        fatalError("Could not create renderer");
    }

    /* Fill screen with black */
    SDL_SetRenderDrawColor(0, 0, 0, 255);
    SDL_RenderFill(NULL);

    /* Enter render loop, waiting for user to quit */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                done = 1;
            }
        }
        render();
        SDL_Delay(1);
    }

    /* shutdown SDL */
    SDL_Quit();

    return 0;
}