Mercurial > sdl-ios-xcode
view README.PS3 @ 4833:34fb492cefe3
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
author | egottlieb |
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date | Thu, 05 Aug 2010 01:03:24 -0400 |
parents | 94fb40a4a9a7 |
children |
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SDL on Sony Playstation3 ------------------------ Installation: First, you have to install the Cell SDK - Download the Cell SDK installer RPM and ISO images to a temporary directory such as /tmp/cellsdk. - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install You'll than need to install the SPU-libs - Run make ps3-libs && make ps3libs-install Finally, install SDL - Go to SDL-1.2/ and build SDL like any other GNU style package. e.g. - Build the configure-script with ./autogen.sh - Configure SDL for your needs: ./configure --enable-video-ps3 ... - Build and install it: make && make install Todo: - Mouse & Keyboard support - On SPU-side the current scaler and converter restrictions are: - resolution has to be a multiple of 8 (will work on that) - scaler/converter only supports the YV12 and IYUV format - the scaler works only bilinear (lanzos would be nice) - Optimize the SPU-program handling on the PPE side - Integrate spumedia in SDL Have fun! Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>