Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_lowvideo.h @ 904:34af7946130a
Date: Fri, 16 Jul 2004 17:25:45 +0200
From: "A. Umbach"
Subject: Patch for bug in SDL cdrom resume handling
Black| pointed out a bug on #sdl today, that when you pause CD playback,
and then Resume it, it'll play until the end of the disk, and not until
the track you specified.
Attached is a patch that fixes the issue, by saving the desired end position
in the SDL_CD struct, and seting it again upon resume
- Andreas
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:01:27 +0000 |
parents | b8d311d90021 |
children | 3bd4d7a1ee04 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include "SDL_BWin.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this /* Private display data */ struct SDL_PrivateVideoData { /* The main window */ SDL_BWin *SDL_Win; /* The fullscreen mode list */ display_mode saved_mode; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* A completely clear cursor */ WMcursor *BlankCursor; /* Mouse state variables */ uint32 last_buttons; BPoint last_point; /* Keyboard state variables */ int key_flip; struct key_info keyinfo[2]; SDL_Overlay *overlay; }; /* Old variable names */ #define SDL_Win (_this->hidden->SDL_Win) #define saved_mode (_this->hidden->saved_mode) #define SDL_nummodes (_this->hidden->SDL_nummodes) #define SDL_modelist (_this->hidden->SDL_modelist) #define SDL_BlankCursor (_this->hidden->BlankCursor) #define last_buttons (_this->hidden->last_buttons) #define last_point (_this->hidden->last_point) #define key_flip (_this->hidden->key_flip) #define keyinfo (_this->hidden->keyinfo) #define current_overlay (_this->hidden->overlay) #endif /* _SDL_lowvideo_h */