Mercurial > sdl-ios-xcode
view docs/man3/SDL_Rect.3 @ 2330:3458c74b5fab
So we don't forget to do this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Mar 2008 12:31:14 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect \- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01