Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_wingl_c.h @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | f6ffac90895c |
children | 9c42ee1b7d77 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* WGL implementation of SDL OpenGL support */ #include "SDL_sysvideo.h" struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ #ifdef HAVE_OPENGL PIXELFORMATDESCRIPTOR GL_pfd; HDC GL_hdc; HGLRC GL_hrc; void * (WINAPI *wglGetProcAddress)(const char *proc); HGLRC (WINAPI *wglCreateContext)(HDC hdc); BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc); BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc); #endif /* HAVE_OPENGL */ }; /* Old variable names */ #define gl_active (this->gl_data->gl_active) #define GL_pfd (this->gl_data->GL_pfd) #define GL_hdc (this->gl_data->GL_hdc) #define GL_hrc (this->gl_data->GL_hrc) /* OpenGL functions */ extern int WIN_GL_SetupWindow(_THIS); extern void WIN_GL_ShutDown(_THIS); #ifdef HAVE_OPENGL extern int WIN_GL_MakeCurrent(_THIS); extern int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void WIN_GL_SwapBuffers(_THIS); extern void WIN_GL_UnloadLibrary(_THIS); extern int WIN_GL_LoadLibrary(_THIS, const char* path); extern void *WIN_GL_GetProcAddress(_THIS, const char* proc); #endif