Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_lowvideo.h @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | ec53caed9fb2 |
children | 1b5457c0a8ad |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include <windows.h> #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define WINDIB_FULLSCREEN() \ ( \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ (strcmp(this->name, "windib") == 0)) \ ) #define DDRAW_FULLSCREEN() \ ( \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ (strcmp(this->name, "directx") == 0) \ ) #define DINPUT_FULLSCREEN() \ ( \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (strcmp(this->name, "directx") == 0) \ ) /* The main window -- and a function to set it for the audio */ extern const char *SDL_Appname; extern HINSTANCE SDL_Instance; extern HWND SDL_Window; extern const char *SDL_windowid; /* Variables and functions exported to other parts of the native video subsystem (SDL_sysevents.c) */ /* Called by windows message loop when system palette is available */ extern void (*WIN_RealizePalette)(_THIS); /* Called by windows message loop when the system palette changes */ extern void (*WIN_PaletteChanged)(_THIS, HWND window); /* Called by windows message loop when losing or gaining gamma focus */ extern void (*WIN_SwapGamma)(_THIS); /* Called by windows message loop when a portion of the screen needs update */ extern void (*WIN_WinPAINT)(_THIS, HDC hdc); /* Called by windows message loop when the message isn't handled */ extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); /* The window cursor (from SDL_sysmouse.c) */ extern HCURSOR SDL_hcursor; /* The bounds of the window in screen coordinates */ extern RECT SDL_bounds; /* Flag -- SDL is performing a resize, rather than the user */ extern int SDL_resizing; /* Flag -- the mouse is in relative motion mode */ extern int mouse_relative; /* The GDI fullscreen mode currently active */ #ifndef NO_CHANGEDISPLAYSETTINGS extern DEVMODE SDL_fullscreen_mode; #endif /* This is really from SDL_dx5audio.c */ extern void DX5_SoundFocus(HWND window); /* DJM: This is really from SDL_sysevents.c, we need it in GDL_CreateWindow as well */ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); #endif /* SDL_lowvideo_h */