view src/video/quartz/SDL_QuartzWM.m @ 315:3333b6e68289

Date: Sat, 23 Mar 2002 13:53:37 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: Big QNX patch again. Added 8bit palette emulation code for window mode with bpp>=15. Added store/restore original palette for 8bit modes. Added more information about photon API call fails. Rewroten change palette code, slow but works. Fixed bug with set caption before window was inited. Fixed bugs with some initial state of variables. Fixed bug with storing old video mode settings. Fixed bug with switching to fullscreen mode and back. Fixed few double SEGFAULTS during parachute mode. Removed compilation warning with no PgWaitHWIdle prototype. Removed pack of dead unusable code. Cleanups SDL_PrivateVideoData structure, some headers. Some code formatting.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Mar 2002 20:19:44 +0000
parents 767c10b9ec9f
children f25f666d609a
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

struct WMcursor {
    Cursor curs;
};

static void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) { 

    if ( cursor != NULL )
        free (cursor);
}

/* Use the Carbon cursor routines for now */
static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
                                          int w, int h, int hot_x, int hot_y) { 
	WMcursor *cursor;
	int row, bytes;
		
	/* Allocate the cursor memory */
	cursor = (WMcursor *)malloc(sizeof(WMcursor));
	if ( cursor == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(cursor, 0, sizeof(*cursor));
    
    if (w > 16)
        w = 16;
    
    if (h > 16)
        h = 16;
    
	bytes = (w+7)/8;

	for ( row=0; row<h; ++row ) {
		memcpy(&cursor->curs.data[row], data, bytes);
		data += bytes;
	}
	for ( row=0; row<h; ++row ) {
		memcpy(&cursor->curs.mask[row], mask, bytes);
		mask += bytes;
	}
	cursor->curs.hotSpot.h = hot_x;
	cursor->curs.hotSpot.v = hot_y;
	
    return(cursor);
}

static int QZ_cursor_visible = 1;
    
static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { 

    if ( cursor == NULL) {
        if ( QZ_cursor_visible ) {
            HideCursor ();
            QZ_cursor_visible = 0;
        }
    }
    else {
        SetCursor(&cursor->curs);
        if ( ! QZ_cursor_visible ) {
            ShowCursor ();
            QZ_cursor_visible = 1;
        }
    }

    return 1;
}

/**
 * Coordinate conversion functions, for convenience
 * Cocoa sets the origin at the lower left corner of the window/screen
 * SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
 * The routines were written so they could be called before SetVideoMode() has finished;
 * this might have limited usefulness at the moment, but the extra cost is trivial.
 **/

/* Convert Cocoa screen coordinate to Cocoa window coordinate */
static void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {

    *p = [ qz_window convertScreenToBase:*p ];
}


/* Convert Cocoa window coordinate to Cocoa screen coordinate */
static void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {

    *p = [ qz_window convertBaseToScreen:*p ];
}

/* Convert SDL coordinate to Cocoa coordinate */
static void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {

    int height;
    
    if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
    
        height = CGDisplayPixelsHigh (display_id);
    }
    else {
        
        height = NSHeight ( [ qz_window frame ] );
        if ( [ qz_window styleMask ] & NSTitledWindowMask ) {
        
            height -= 22;
        }
    }
    
    p->y = height - p->y;
}

/* Convert Cocoa coordinate to SDL coordinate */
static void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {

    QZ_PrivateSDLToCocoa (this, p);
}

/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
static CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
    
    CGPoint cgp;
    
    if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
    
        int height;
        
        QZ_PrivateSDLToCocoa (this, p);
        QZ_PrivateLocalToGlobal (this, p);
        
        height = CGDisplayPixelsHigh (display_id);
        p->y = height - p->y;
    }
    
    cgp.x = p->x;
    cgp.y = p->y;
    
    return cgp;
}

/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
static void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
            
    if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
    
        int height;

        /* Convert CG Global to Cocoa Global */
        height = CGDisplayPixelsHigh (display_id);
        p->y = height - p->y;

        QZ_PrivateGlobalToLocal (this, p);
        QZ_PrivateCocoaToSDL (this, p);
    }
}

static void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
    
    NSPoint p;
    CGPoint cgp;
    
    p = NSMakePoint (x, y);
    cgp = QZ_PrivateSDLToCG (this, &p);   
    CGDisplayMoveCursorToPoint (display_id, cgp);
    warp_ticks = SDL_GetTicks();
    warp_flag = 1;

    SDL_PrivateMouseMotion(0, 0, x, y);
}

static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {

    /* Only allow warping when in foreground */
    if ( ! inForeground )
        return;
            
    /* Do the actual warp */
    QZ_PrivateWarpCursor (this, x, y);
}

static void QZ_MoveWMCursor     (_THIS, int x, int y) { }
static void QZ_CheckMouseMode   (_THIS) { }

static void QZ_SetCaption    (_THIS, const char *title, const char *icon) {

    if ( qz_window != nil ) {
        NSString *string;
        if ( title != NULL ) {
            string = [ [ NSString alloc ] initWithCString:title ];
            [ qz_window setTitle:string ];
            [ string release ];
        }
        if ( icon != NULL ) {
            string = [ [ NSString alloc ] initWithCString:icon ];
            [ qz_window setMiniwindowTitle:string ];
            [ string release ];
        }
    }
}

static void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
{
     NSBitmapImageRep *imgrep;
     NSImage *img;
     SDL_Surface *mergedSurface;
     Uint8 *surfPtr;
     int i,j,masksize;
     NSAutoreleasePool *pool;
     SDL_Rect rrect;
     NSSize imgSize = {icon->w, icon->h};
     pool = [ [ NSAutoreleasePool alloc ] init ];
     SDL_GetClipRect(icon, &rrect);
     /* create a big endian RGBA surface */
     mergedSurface = SDL_CreateRGBSurface(SDL_SWSURFACE|SDL_SRCALPHA, 
icon->w, icon->h, 32, 0xff<<24, 0xff<<16, 0xff<<8, 0xff<<0);
     if (mergedSurface==NULL) { NSLog(@"Error creating surface for 
merge"); goto freePool; }
     if (SDL_BlitSurface(icon,&rrect,mergedSurface,&rrect)) {
         NSLog(@"Error blitting to mergedSurface");
         goto freePool;
     }
     if (mask) {
     masksize=icon->w*icon->h;
     surfPtr = (Uint8 *)mergedSurface->pixels;
     #define ALPHASHIFT 3
     for (i=0;i<masksize;i+=8)
         for (j=0;j<8;j++) 
surfPtr[ALPHASHIFT+((i+j)<<2)]=(mask[i>>3]&(1<<(7-j)))?0xFF:0x00;
     }
     imgrep = [[NSBitmapImageRep alloc] 
initWithBitmapDataPlanes:(unsigned char **)&mergedSurface->pixels 
pixelsWide:icon->w pixelsHigh:icon->h bitsPerSample:8 samplesPerPixel:4 
hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace 
bytesPerRow:icon->w<<2 bitsPerPixel:32];
     img = [[NSImage alloc] initWithSize:imgSize];
     [img addRepresentation: imgrep];
     [NSApp setApplicationIconImage:img];
     [img release];
     [imgrep release];
     SDL_FreeSurface(mergedSurface);
freePool:
     [pool release];
}

static int  QZ_IconifyWindow (_THIS) { 

    /* Bug! minimize erases the framebuffer */
    if ( ! [ qz_window isMiniaturized ] ) {
        [ qz_window miniaturize:nil ];
        return 1;
    }
    else {
        SDL_SetError ("qz_window already iconified");
        return 0;
    }
}

/*
static int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
    info->nsWindowPtr = qz_window;
    return 0; 
}*/

static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {

    switch (grab_mode) {
	case SDL_GRAB_QUERY:
            break;
	case SDL_GRAB_OFF:
            CGAssociateMouseAndMouseCursorPosition (1);
            currentGrabMode = SDL_GRAB_OFF;
            break;
	case SDL_GRAB_ON:
            QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
            CGAssociateMouseAndMouseCursorPosition (0);
            currentGrabMode = SDL_GRAB_ON;
            break;
        case SDL_GRAB_FULLSCREEN:
            
            break;
    }
        
    return currentGrabMode;
}