Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.h @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | 2de77f7b7a28 |
children | bce7171e7a85 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_ph_video_h #define _SDL_ph_video_h #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "Ph.h" #include "Pt.h" #include <photon/Pg.h> #include <photon/PdDirect.h> #ifdef HAVE_OPENGL #include <photon/PdGL.h> #endif /* HAVE_OPENGL */ /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define PH_OGL_MAX_ATTRIBS 32 #define SDLPH_PAL_NONE 0x00000000L #define SDLPH_PAL_EMULATE 0x00000001L #define SDLPH_PAL_SYSTEM 0x00000002L typedef union vidptr{ uint8_t *volatile ptr8; uint16_t *volatile ptr16; uint32_t *volatile ptr32; } VidPtr_t; typedef struct { unsigned char *Y; unsigned char *V; unsigned char *U; }FRAMEDATA; #define EVENT_SIZE sizeof( PhEvent_t ) + 1000 /* Private display data */ struct SDL_PrivateVideoData { PgDisplaySettings_t mode_settings; PtWidget_t *Window; /* used to handle input events */ PhImage_t *image; /* used to display image */ #ifdef HAVE_OPENGL PdOpenGLContext_t* OGLContext; /* OpenGL context */ #endif /* HAVE_OPENGL */ PgColor_t ph_palette[_Pg_MAX_PALETTE]; struct { PdDirectContext_t *direct_context; PdOffscreenContext_t *offscreen_context; VidPtr_t dc_ptr; FRAMEDATA *CurrentFrameData; FRAMEDATA *FrameData0; FRAMEDATA *FrameData1; int current; long Stride; long flags; } ocimage; PgHWCaps_t graphics_card_caps; /* Graphics card caps at the moment of start */ int old_video_mode; /* Stored mode before fullscreen switch */ int old_refresh_rate; /* Stored refresh rate befor fullscreen switch */ /* The current width and height of the fullscreen mode */ int current_w; int current_h; /* Support for internal mouse warping */ struct { int x; int y; } mouse_last; struct { int numerator; int denominator; int threshold; } mouse_accel; int mouse_relative; WMcursor* BlankCursor; int depth; /* current visual depth (not bpp) */ int desktopbpp; /* bpp of desktop at the moment of start */ int desktoppal; /* palette mode emulation or system */ int captionflag; /* caption setting flag */ int use_vidmode; int currently_fullscreen; /* Automatic mode switching support (entering/leaving fullscreen) */ Uint32 switch_waiting; Uint32 switch_time; /* Prevent too many XSync() calls */ int blit_queued; PhEvent_t* event; }; #define mode_settings (this->hidden->mode_settings) #define window (this->hidden->Window) #define oglctx (this->hidden->OGLContext) #define SDL_Image (this->hidden->image) #define OCImage (this->hidden->ocimage) #define old_video_mode (this->hidden->old_video_mode) #define old_refresh_rate (this->hidden->old_refresh_rate) #define graphics_card_caps (this->hidden->graphics_card_caps) #define desktopbpp (this->hidden->desktopbpp) #define desktoppal (this->hidden->desktoppal) #define ph_palette (this->hidden->ph_palette) /* Old variable names */ #define current_w (this->hidden->current_w) #define current_h (this->hidden->current_h) #define mouse_last (this->hidden->mouse_last) #define mouse_accel (this->hidden->mouse_accel) #define mouse_relative (this->hidden->mouse_relative) #define saved_mode (this->hidden->saved_mode) #define saved_view (this->hidden->saved_view) #define use_vidmode (this->hidden->use_vidmode) #define currently_fullscreen (this->hidden->currently_fullscreen) #define switch_waiting (this->hidden->switch_waiting) #define switch_time (this->hidden->switch_time) #define blit_queued (this->hidden->blit_queued) #define event (this->hidden->event) #define SDL_BlankCursor (this->hidden->BlankCursor) #define captionflag (this->hidden->captionflag) #endif /* _SDL_x11video_h */