Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_BWin.h @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_BWin_h #define _SDL_BWin_h #include <stdio.h> #include <AppKit.h> #include <InterfaceKit.h> #include <be/game/DirectWindow.h> #ifdef HAVE_OPENGL #include <be/opengl/GLView.h> #endif #include "SDL_BeApp.h" #include "SDL_events.h" #include "SDL_BView.h" extern "C" { #include "SDL_events_c.h" }; class SDL_BWin : public BDirectWindow { public: SDL_BWin(BRect bounds) : BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) { the_view = NULL; #ifdef HAVE_OPENGL SDL_GLView = NULL; #endif SDL_View = NULL; Unlock(); shown = false; inhibit_resize = false; } virtual ~SDL_BWin() { Lock(); if ( the_view ) { #ifdef HAVE_OPENGL if ( the_view == SDL_GLView ) { SDL_GLView->UnlockGL(); } #endif RemoveChild(the_view); the_view = NULL; } Unlock(); #ifdef HAVE_OPENGL if ( SDL_GLView ) { delete SDL_GLView; } #endif if ( SDL_View ) { delete SDL_View; } } /* Override the Show() method so we can tell when we've been shown */ virtual void Show(void) { BWindow::Show(); shown = true; } virtual bool Shown(void) { return (shown); } /* If called, the next resize event will not be forwarded to SDL. */ virtual void InhibitResize(void) { inhibit_resize=true; } /* Handle resizing of the window */ virtual void FrameResized(float width, float height) { if(inhibit_resize) inhibit_resize = false; else SDL_PrivateResize((int)width, (int)height); } virtual int CreateView(Uint32 flags) { int retval; retval = 0; Lock(); if ( flags & SDL_OPENGL ) { #ifdef HAVE_OPENGL if ( SDL_GLView == NULL ) { /* FIXME: choose BGL type via user flags */ SDL_GLView = new BGLView(Bounds(), "SDL GLView", B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS), (BGL_RGB|BGL_DOUBLE|BGL_DEPTH)); } if ( the_view != SDL_GLView ) { if ( the_view ) { RemoveChild(the_view); } AddChild(SDL_GLView); SDL_GLView->LockGL(); the_view = SDL_GLView; } #else SDL_SetError("OpenGL support not enabled"); retval = -1; #endif } else { if ( SDL_View == NULL ) { SDL_View = new SDL_BView(Bounds()); } if ( the_view != SDL_View ) { if ( the_view ) { #ifdef HAVE_OPENGL if ( the_view == SDL_GLView ) { SDL_GLView->UnlockGL(); } #endif RemoveChild(the_view); } AddChild(SDL_View); the_view = SDL_View; } } Unlock(); return(retval); } virtual void SetBitmap(BBitmap *bitmap) { SDL_View->SetBitmap(bitmap); } virtual void SetXYOffset(int x, int y) { #ifdef HAVE_OPENGL if ( the_view == SDL_GLView ) { return; } #endif SDL_View->SetXYOffset(x, y); } virtual void GetXYOffset(int &x, int &y) { #ifdef HAVE_OPENGL if ( the_view == SDL_GLView ) { x = 0; y = 0; return; } #endif SDL_View->GetXYOffset(x, y); } virtual bool BeginDraw(void) { return(Lock()); } virtual void DrawAsync(BRect updateRect) { SDL_View->DrawAsync(updateRect); } virtual void EndDraw(void) { SDL_View->Sync(); Unlock(); } #ifdef HAVE_OPENGL virtual void SwapBuffers(void) { SDL_GLView->UnlockGL(); SDL_GLView->LockGL(); SDL_GLView->SwapBuffers(); } #endif virtual BView *View(void) { return(the_view); } /* Hook functions -- overridden */ virtual void Minimize(bool minimize) { /* This is only called when mimimized, not when restored */ //SDL_PrivateAppActive(minimize, SDL_APPACTIVE); BWindow::Minimize(minimize); } virtual void WindowActivated(bool active) { SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS); } virtual bool QuitRequested(void) { if ( SDL_BeAppActive > 0 ) { SDL_PrivateQuit(); /* We don't ever actually close the window here because the application should respond to the quit request, or ignore it as desired. */ return(false); } return(true); /* Close the app window */ } private: #ifdef HAVE_OPENGL BGLView *SDL_GLView; #endif SDL_BView *SDL_View; BView *the_view; bool shown; bool inhibit_resize; }; #endif /* _SDL_BWin_h */