Mercurial > sdl-ios-xcode
view src/SDL_fatal.c @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* General fatal signal handling code for SDL */ #ifdef NO_SIGNAL_H /* No signals on this platform, nothing to do.. */ void SDL_InstallParachute(void) { return; } void SDL_UninstallParachute(void) { return; } #else #include <stdlib.h> #include <stdio.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_fatal.h" #ifdef __CYGWIN__ #define DISABLE_STDIO #endif /* This installs some signal handlers for the more common fatal signals, so that if the programmer is lazy, the app doesn't die so horribly if the program crashes. */ static void print_msg(const char *text) { #ifndef DISABLE_STDIO fprintf(stderr, "%s", text); #endif } static void SDL_Parachute(int sig) { signal(sig, SIG_DFL); print_msg("Fatal signal: "); switch (sig) { case SIGSEGV: print_msg("Segmentation Fault"); break; #ifdef SIGBUS #if SIGBUS != SIGSEGV case SIGBUS: print_msg("Bus Error"); break; #endif #endif /* SIGBUS */ #ifdef SIGFPE case SIGFPE: print_msg("Floating Point Exception"); break; #endif /* SIGFPE */ #ifdef SIGQUIT case SIGQUIT: print_msg("Keyboard Quit"); break; #endif /* SIGQUIT */ #ifdef SIGPIPE case SIGPIPE: print_msg("Broken Pipe"); break; #endif /* SIGPIPE */ default: #ifndef DISABLE_STDIO fprintf(stderr, "# %d", sig); #endif break; } print_msg(" (SDL Parachute Deployed)\n"); SDL_Quit(); exit(-sig); } static int SDL_fatal_signals[] = { SIGSEGV, #ifdef SIGBUS SIGBUS, #endif #ifdef SIGFPE SIGFPE, #endif #ifdef SIGQUIT SIGQUIT, #endif #ifdef SIGPIPE SIGPIPE, #endif 0 }; void SDL_InstallParachute(void) { int i; void (*ohandler)(int); /* Set a handler for any fatal signal not already handled */ for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); if ( ohandler != SIG_DFL ) { signal(SDL_fatal_signals[i], ohandler); } } #ifdef SIGALRM /* Set SIGALRM to be ignored -- necessary on Solaris */ { struct sigaction action, oaction; /* Set SIG_IGN action */ memset(&action, 0, (sizeof action)); action.sa_handler = SIG_IGN; sigaction(SIGALRM, &action, &oaction); /* Reset original action if it was already being handled */ if ( oaction.sa_handler != SIG_DFL ) { sigaction(SIGALRM, &oaction, NULL); } } #endif return; } void SDL_UninstallParachute(void) { int i; void (*ohandler)(int); /* Remove a handler for any fatal signal handled */ for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SIG_DFL); if ( ohandler != SDL_Parachute ) { signal(SDL_fatal_signals[i], ohandler); } } } #endif /* NO_SIGNAL_H */