Mercurial > sdl-ios-xcode
view docs/man3/SDL_keysym.3 @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_keysym\- Keysym structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBscancode\fR Hardware specific scancode .TP 20 \fBsym\fR SDL virtual keysym .TP 20 \fBmod\fR Current key modifiers .TP 20 \fBunicode\fR Translated character .SH "DESCRIPTION" .PP The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. .PP The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: .PP .nf \f(CW\&. \&. while(SDL_PollEvent(&event)){ switch(event\&.type){ case SDL_KEYDOWN: if(event\&.key\&.keysym\&.sym==SDLK_LEFT) move_left(); break; \&. \&. \&. } } \&. \&.\fR .fi .PP \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: .PP .nf \f(CWchar ch; if ( (keysym\&.unicode & 0xFF80) == 0 ) { ch = keysym\&.unicode & 0x7F; } else { printf("An International Character\&. "); }\fR .fi .PP UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00