Mercurial > sdl-ios-xcode
view docs/man3/SDL_ConvertSurface.3 @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_ConvertSurface\- Converts a surface to the same format as another surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL/SDL\&.h" .sp \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR); .SH "DESCRIPTION" .PP Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&. .PP The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&. .PP This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&. .PP This function can only be called after SDL_Init\&. .SH "RETURN VALUE" .PP Returns either a pointer to the new surface, or \fBNULL\fP on error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01