view docs/html/time.html @ 315:3333b6e68289

Date: Sat, 23 Mar 2002 13:53:37 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: Big QNX patch again. Added 8bit palette emulation code for window mode with bpp>=15. Added store/restore original palette for 8bit modes. Added more information about photon API call fails. Rewroten change palette code, slow but works. Fixed bug with set caption before window was inited. Fixed bugs with some initial state of variables. Fixed bug with storing old video mode settings. Fixed bug with switching to fullscreen mode and back. Fixed few double SEGFAULTS during parachute mode. Removed compilation warning with no PgWaitHWIdle prototype. Removed pack of dead unusable code. Cleanups SDL_PrivateVideoData structure, some headers. Some code formatting.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Mar 2002 20:19:44 +0000
parents 55f1f1b3e27d
children 355632dca928
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>Chapter 13. Time</A
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>Table of Contents</B
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><DT
><A
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>SDL_GetTicks</A
> &#8212; Get the number of milliseconds since the SDL library initialization.</DT
><DT
><A
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>SDL_Delay</A
> &#8212; Wait a specified number of milliseconds before returning.</DT
><DT
><A
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>SDL_AddTimer</A
> &#8212; Add a timer which will call a callback after the specified number of milliseconds has
elapsed.</DT
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>SDL_RemoveTimer</A
> &#8212; Remove a timer which was added with
<A
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>SDL_AddTimer</A
>.</DT
><DT
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>SDL_SetTimer</A
> &#8212; Set a callback to run after the specified number of milliseconds has
elapsed.</DT
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><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
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>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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>&#13;</P
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