view test/testjoystick.c @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents c121d94672cb
children 893c862eed86
line wrap: on
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/* Simple program to test the SDL joystick routines */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

#define SCREEN_WIDTH	640
#define SCREEN_HEIGHT	480

void
WatchJoystick(SDL_Joystick * joystick)
{
    SDL_Surface *screen;
    const char *name;
    int i, done;
    SDL_Event event;
    int x, y, draw;
    SDL_Rect axis_area[6][2];

    /* Set a video mode to display joystick axis position */
    screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
        return;
    }

    /* Print info about the joystick we are watching */
    name = SDL_JoystickName(SDL_JoystickIndex(joystick));
    printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
           name ? name : "Unknown Joystick");
    printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
           SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
           SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));

    /* Initialize drawing rectangles */
    memset(axis_area, 0, (sizeof axis_area));
    draw = 0;

    /* Loop, getting joystick events! */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_JOYAXISMOTION:
                printf("Joystick %d axis %d value: %d\n",
                       event.jaxis.which,
                       event.jaxis.axis, event.jaxis.value);
                break;
            case SDL_JOYHATMOTION:
                printf("Joystick %d hat %d value:",
                       event.jhat.which, event.jhat.hat);
                if (event.jhat.value == SDL_HAT_CENTERED)
                    printf(" centered");
                if (event.jhat.value & SDL_HAT_UP)
                    printf(" up");
                if (event.jhat.value & SDL_HAT_RIGHT)
                    printf(" right");
                if (event.jhat.value & SDL_HAT_DOWN)
                    printf(" down");
                if (event.jhat.value & SDL_HAT_LEFT)
                    printf(" left");
                printf("\n");
                break;
            case SDL_JOYBALLMOTION:
                printf("Joystick %d ball %d delta: (%d,%d)\n",
                       event.jball.which,
                       event.jball.ball, event.jball.xrel, event.jball.yrel);
                break;
            case SDL_JOYBUTTONDOWN:
                printf("Joystick %d button %d down\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_JOYBUTTONUP:
                printf("Joystick %d button %d up\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym != SDLK_ESCAPE) {
                    break;
                }
                /* Fall through to signal quit */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        /* Update visual joystick state */
        for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
            SDL_Rect area;

            area.x = i * 34;
            area.y = SCREEN_HEIGHT - 34;
            area.w = 32;
            area.h = 32;
            if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
                SDL_FillRect(screen, &area, 0xFFFF);
            } else {
                SDL_FillRect(screen, &area, 0x0000);
            }
            SDL_UpdateRects(screen, 1, &area);
        }

        for (i = 0;
             i < SDL_JoystickNumAxes(joystick) / 2
             && i < SDL_arraysize(axis_area); ++i) {
            /* Erase previous axes */
            SDL_FillRect(screen, &axis_area[i][draw], 0x0000);

            /* Draw the X/Y axis */
            draw = !draw;
            x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
            x *= SCREEN_WIDTH;
            x /= 65535;
            if (x < 0) {
                x = 0;
            } else if (x > (SCREEN_WIDTH - 16)) {
                x = SCREEN_WIDTH - 16;
            }
            y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
            y *= SCREEN_HEIGHT;
            y /= 65535;
            if (y < 0) {
                y = 0;
            } else if (y > (SCREEN_HEIGHT - 16)) {
                y = SCREEN_HEIGHT - 16;
            }
            axis_area[i][draw].x = (Sint16) x;
            axis_area[i][draw].y = (Sint16) y;
            axis_area[i][draw].w = 16;
            axis_area[i][draw].h = 16;
            SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF);

            SDL_UpdateRects(screen, 2, axis_area[i]);
        }
    }
}

int
main(int argc, char *argv[])
{
    const char *name;
    int i;
    SDL_Joystick *joystick;

    /* Initialize SDL (Note: video is required to start event loop) */
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Print information about the joysticks */
    printf("There are %d joysticks attached\n", SDL_NumJoysticks());
    for (i = 0; i < SDL_NumJoysticks(); ++i) {
        name = SDL_JoystickName(i);
        printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
    }

    if (argv[1]) {
        joystick = SDL_JoystickOpen(atoi(argv[1]));
        if (joystick == NULL) {
            printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
                   SDL_GetError());
        } else {
            WatchJoystick(joystick);
            SDL_JoystickClose(joystick);
        }
    }
    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);

    return (0);
}