view src/video/cybergfx/SDL_cgxgl.c @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* StormMesa implementation of SDL OpenGL support */

#include "SDL_cgxgl_c.h"
#include "SDL_cgxvideo.h"

#if SDL_VIDEO_OPENGL
AmigaMesaContext glcont = NULL;
#endif

/* Init OpenGL */
int
CGX_GL_Init(_THIS)
{
#if SDL_VIDEO_OPENGL
    int i = 0;
    struct TagItem attributes[14];      /* 14 should be more than enough :) */
    struct Window *win = (struct Window *) SDL_Window;

    // default config. Always used...
    attributes[i].ti_Tag = AMA_Window;
    attributes[i++].ti_Data = (unsigned long) win;
    attributes[i].ti_Tag = AMA_Left;
    attributes[i++].ti_Data = 0;
    attributes[i].ti_Tag = AMA_Bottom;
    attributes[i++].ti_Data = 0;
    attributes[i].ti_Tag = AMA_Width;
    attributes[i++].ti_Data = win->Width - win->BorderLeft - win->BorderRight;
    attributes[i].ti_Tag = AMA_Height;
    attributes[i++].ti_Data =
        win->Height - win->BorderBottom - win->BorderTop;
    attributes[i].ti_Tag = AMA_DirectRender;
    attributes[i++].ti_Data = GL_TRUE;

    // double buffer ?
    attributes[i].ti_Tag = AMA_DoubleBuf;
    if (this->gl_config.double_buffer) {
        attributes[i++].ti_Data = GL_TRUE;
    } else {
        attributes[i++].ti_Data = GL_FALSE;
    }
    // RGB(A) Mode ?
    attributes[i].ti_Tag = AMA_RGBMode;
    if (this->gl_config.red_size != 0 &&
        this->gl_config.blue_size != 0 && this->gl_config.green_size != 0) {
        attributes[i++].ti_Data = GL_TRUE;
    } else {
        attributes[i++].ti_Data = GL_FALSE;
    }
    // no depth buffer ?
    if (this->gl_config.depth_size == 0) {
        attributes[i].ti_Tag = AMA_NoDepth;
        attributes[i++].ti_Data = GL_TRUE;
    }
    // no stencil buffer ?
    if (this->gl_config.stencil_size == 0) {
        attributes[i].ti_Tag = AMA_NoStencil;
        attributes[i++].ti_Data = GL_TRUE;
    }
    // no accum buffer ?
    if (this->gl_config.accum_red_size != 0 &&
        this->gl_config.accum_blue_size != 0 &&
        this->gl_config.accum_green_size != 0) {
        attributes[i].ti_Tag = AMA_NoAccum;
        attributes[i++].ti_Data = GL_TRUE;
    }
    // done...
    attributes[i].ti_Tag = TAG_DONE;

    glcont = AmigaMesaCreateContext(attributes);
    if (glcont == NULL) {
        SDL_SetError("Couldn't create OpenGL context");
        return (-1);
    }
    this->gl_data->gl_active = 1;
    this->gl_config.driver_loaded = 1;

    return (0);
#else
    SDL_SetError("OpenGL support not configured");
    return (-1);
#endif
}

/* Quit OpenGL */
void
CGX_GL_Quit(_THIS)
{
#if SDL_VIDEO_OPENGL
    if (glcont != NULL) {
        AmigaMesaDestroyContext(glcont);
        glcont = NULL;
        this->gl_data->gl_active = 0;
        this->gl_config.driver_loaded = 0;
    }
#endif
}

/* Attach context to another window */
int
CGX_GL_Update(_THIS)
{
#if SDL_VIDEO_OPENGL
    struct TagItem tags[2];
    struct Window *win = (struct Window *) SDL_Window;
    if (glcont == NULL) {
        return -1;              //should never happen
    }
    tags[0].ti_Tag = AMA_Window;
    tags[0].ti_Data = (unsigned long) win;
    tags[1].ti_Tag = TAG_DONE;
    AmigaMesaSetRast(glcont, tags);

    return 0;
#else
    SDL_SetError("OpenGL support not configured");
    return -1;
#endif
}

#if SDL_VIDEO_OPENGL

/* Make the current context active */
int
CGX_GL_MakeCurrent(_THIS)
{
    if (glcont == NULL)
        return -1;

    AmigaMesaMakeCurrent(glcont, glcont->buffer);
    return 0;
}

void
CGX_GL_SwapBuffers(_THIS)
{
    AmigaMesaSwapBuffers(glcont);
}

int
CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
{
    GLenum mesa_attrib;

    switch (attrib) {
    case SDL_GL_RED_SIZE:
        mesa_attrib = GL_RED_BITS;
        break;
    case SDL_GL_GREEN_SIZE:
        mesa_attrib = GL_GREEN_BITS;
        break;
    case SDL_GL_BLUE_SIZE:
        mesa_attrib = GL_BLUE_BITS;
        break;
    case SDL_GL_ALPHA_SIZE:
        mesa_attrib = GL_ALPHA_BITS;
        break;
    case SDL_GL_DOUBLEBUFFER:
        mesa_attrib = GL_DOUBLEBUFFER;
        break;
    case SDL_GL_DEPTH_SIZE:
        mesa_attrib = GL_DEPTH_BITS;
        break;
    case SDL_GL_STENCIL_SIZE:
        mesa_attrib = GL_STENCIL_BITS;
        break;
    case SDL_GL_ACCUM_RED_SIZE:
        mesa_attrib = GL_ACCUM_RED_BITS;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        mesa_attrib = GL_ACCUM_GREEN_BITS;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        mesa_attrib = GL_ACCUM_BLUE_BITS;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        mesa_attrib = GL_ACCUM_ALPHA_BITS;
        break;
    default:
        return -1;
    }

    AmigaMesaGetConfig(glcont->visual, mesa_attrib, value);
    return 0;
}

void *
CGX_GL_GetProcAddress(_THIS, const char *proc)
{
    void *func = NULL;
    func = AmiGetGLProc(proc);
    return func;
}

int
CGX_GL_LoadLibrary(_THIS, const char *path)
{
    /* Library is always open */
    this->gl_config.driver_loaded = 1;

    return 0;
}

#endif /* SDL_VIDEO_OPENGL */
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