Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxaccel.c @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device
I really don't want to update these last two audio backends...I added an
error that says if no one complains, the backends will be removed eventually.
So if anyone ever wants them and they care enough to speak up, we'll know to
do something about it. If no one does, that's less code to maintain. :)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 17 Oct 2006 06:45:17 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_endian.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_blit.h" #include "SDL_cgxvideo.h" static int CGX_HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); // These are needed to avoid register troubles with gcc -O2! #if defined(__SASC) || defined(__PPC__) || defined(MORPHOS) #define BMKBRP(a,b,c,d,e,f,g,h,i,j) BltMaskBitMapRastPort(a,b,c,d,e,f,g,h,i,j) #define BBRP(a,b,c,d,e,f,g,h,i) BltBitMapRastPort(a,b,c,d,e,f,g,h,i) #define BBB(a,b,c,d,e,f,g,h,i,j,k) BltBitMap(a,b,c,d,e,f,g,h,i,j,k) #else void BMKBRP(struct BitMap *a, WORD b, WORD c, struct RastPort *d, WORD e, WORD f, WORD g, WORD h, UBYTE i, APTR j) { BltMaskBitMapRastPort(a, b, c, d, e, f, g, h, i, j); } void BBRP(struct BitMap *a, WORD b, WORD c, struct RastPort *d, WORD e, WORD f, WORD g, WORD h, UBYTE i) { BltBitMapRastPort(a, b, c, d, e, f, g, h, i); } void BBB(struct BitMap *a, WORD b, WORD c, struct BitMap *d, WORD e, WORD f, WORD g, WORD h, UBYTE i, UBYTE j, UWORD * k) { BltBitMap(a, b, c, d, e, f, g, h, i, j, k); } #endif int CGX_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) { if (surface->hwdata) { if (surface->hwdata->mask) SDL_free(surface->hwdata->mask); if (surface->hwdata->mask = SDL_malloc(RASSIZE(surface->w, surface->h))) { Uint32 pitch, ok = 0; APTR lock; SDL_memset(surface->hwdata->mask, 255, RASSIZE(surface->w, surface->h)); D(bug ("Building colorkey mask: color: %ld, size: %ld x %ld, %ld bytes...Bpp:%ld\n", key, surface->w, surface->h, RASSIZE(surface->w, surface->h), surface->format->BytesPerPixel)); if (lock = LockBitMapTags(surface->hwdata->bmap, LBMI_BASEADDRESS, (ULONG) & surface->pixels, LBMI_BYTESPERROW, (ULONG) & pitch, TAG_DONE)) { switch (surface->format->BytesPerPixel) { case 1: { unsigned char k = key; register int i, j, t; register unsigned char *dest = surface->hwdata->mask, *map = surface->pixels; pitch -= surface->w; for (i = 0; i < surface->h; i++) { for (t = 128, j = 0; j < surface->w; j++) { if (*map == k) *dest &= ~t; t >>= 1; if (t == 0) { dest++; t = 128; } map++; } map += pitch; } } break; case 2: { Uint16 k = key, *mapw; register int i, j, t; register unsigned char *dest = surface->hwdata->mask, *map = surface->pixels; for (i = surface->h; i; --i) { mapw = (Uint16 *) map; for (t = 128, j = surface->w; j; --j) { if (*mapw == k) *dest &= ~t; t >>= 1; if (t == 0) { dest++; t = 128; } mapw++; } map += pitch; } } break; case 4: { Uint32 *mapl; register int i, j, t; register unsigned char *dest = surface->hwdata->mask, *map = surface->pixels; for (i = surface->h; i; --i) { mapl = (Uint32 *) map; for (t = 128, j = surface->w; j; --j) { if (*mapl == key) *dest &= ~t; t >>= 1; if (t == 0) { dest++; t = 128; } mapl++; } map += pitch; } } break; default: D(bug("Pixel mode non supported for color key...")); SDL_free(surface->hwdata->mask); surface->hwdata->mask = NULL; ok = -1; } UnLockBitMap(lock); D(bug("...Colorkey built!\n")); return ok; } } } D(bug("HW colorkey not supported for this depth\n")); return -1; } int CGX_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) { // Doesn't support yet alpha blitting if (src->hwdata && !(src->flags & (SDL_SRCALPHA))) { D(bug("CheckHW blit... OK!\n")); if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if (CGX_SetHWColorKey(this, src, src->format->colorkey) < 0) { src->flags &= ~SDL_HWACCEL; return -1; } } src->flags |= SDL_HWACCEL; src->map->hw_blit = CGX_HWAccelBlit; return 1; } else src->flags &= ~SDL_HWACCEL; D(bug("CheckHW blit... NO!\n")); return 0; } static int temprp_init = 0; static struct RastPort temprp; static int CGX_HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { struct SDL_VideoDevice *this = src->hwdata->videodata; // D(bug("Accel blit!\n")); if (src->flags & SDL_SRCCOLORKEY && src->hwdata->mask) { if (dst == SDL_VideoSurface) { BMKBRP(src->hwdata->bmap, srcrect->x, srcrect->y, SDL_RastPort, dstrect->x + SDL_Window->BorderLeft, dstrect->y + SDL_Window->BorderTop, srcrect->w, srcrect->h, 0xc0, src->hwdata->mask); } else if (dst->hwdata) { if (!temprp_init) { InitRastPort(&temprp); temprp_init = 1; } temprp.BitMap = (struct BitMap *) dst->hwdata->bmap; BMKBRP(src->hwdata->bmap, srcrect->x, srcrect->y, &temprp, dstrect->x, dstrect->y, srcrect->w, srcrect->h, 0xc0, src->hwdata->mask); } } else if (dst == SDL_VideoSurface) { BBRP(src->hwdata->bmap, srcrect->x, srcrect->y, SDL_RastPort, dstrect->x + SDL_Window->BorderLeft, dstrect->y + SDL_Window->BorderTop, srcrect->w, srcrect->h, 0xc0); } else if (dst->hwdata) BBB(src->hwdata->bmap, srcrect->x, srcrect->y, dst->hwdata->bmap, dstrect->x, dstrect->y, srcrect->w, srcrect->h, 0xc0, 0xff, NULL); return 0; } int CGX_FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) { if (dst == SDL_VideoSurface) { FillPixelArray(SDL_RastPort, dstrect->x + SDL_Window->BorderLeft, dstrect->y + SDL_Window->BorderTop, dstrect->w, dstrect->h, color); } else if (dst->hwdata) { if (!temprp_init) { InitRastPort(&temprp); temprp_init = 1; } temprp.BitMap = (struct BitMap *) dst->hwdata->bmap; FillPixelArray(&temprp, dstrect->x, dstrect->y, dstrect->w, dstrect->h, color); } return 0; } /* vi: set ts=4 sw=4 expandtab: */