Mercurial > sdl-ios-xcode
view src/video/SDL_pixels_c.h @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device
I really don't want to update these last two audio backends...I added an
error that says if no one complains, the backends will be removed eventually.
So if anyone ever wants them and they care enough to speak up, we'll know to
do something about it. If no one does, that's less code to maintain. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 06:45:17 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_pixel.c */ #include "SDL_blit.h" /* Pixel format functions */ extern SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged(SDL_Surface * surface); extern void SDL_FreeFormat(SDL_PixelFormat * format); /* Blit mapping functions */ extern SDL_BlitMap *SDL_AllocBlitMap(void); extern void SDL_InvalidateMap(SDL_BlitMap * map); extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst); extern void SDL_FreeBlitMap(SDL_BlitMap * map); /* Miscellaneous functions */ extern int SDL_CalculatePitch(SDL_Surface * surface); extern void SDL_DitherColors(SDL_Color * colors, int bpp); extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output, int ncolors); /* vi: set ts=4 sw=4 expandtab: */