view src/timer/SDL_timer.c @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_mutex.h"
#include "SDL_systimer.h"

/* #define DEBUG_TIMERS */

int SDL_timer_started = 0;
int SDL_timer_running = 0;

/* Data to handle a single periodic alarm */
Uint32 SDL_alarm_interval = 0;
SDL_TimerCallback SDL_alarm_callback;

/* Data used for a thread-based timer */
static int SDL_timer_threaded = 0;

struct _SDL_TimerID
{
    Uint32 interval;
    SDL_NewTimerCallback cb;
    void *param;
    Uint32 last_alarm;
    struct _SDL_TimerID *next;
};

static SDL_TimerID SDL_timers = NULL;
static SDL_mutex *SDL_timer_mutex;
static volatile SDL_bool list_changed = SDL_FALSE;

/* Set whether or not the timer should use a thread.
   This should not be called while the timer subsystem is running.
*/
int
SDL_SetTimerThreaded(int value)
{
    int retval;

    if (SDL_timer_started) {
        SDL_SetError("Timer already initialized");
        retval = -1;
    } else {
        retval = 0;
        SDL_timer_threaded = value;
    }
    return retval;
}

int
SDL_TimerInit(void)
{
    int retval;

    retval = 0;
    if (SDL_timer_started) {
        SDL_TimerQuit();
    }
    if (!SDL_timer_threaded) {
        retval = SDL_SYS_TimerInit();
    }
    if (SDL_timer_threaded) {
        SDL_timer_mutex = SDL_CreateMutex();
    }
    if (retval == 0) {
        SDL_timer_started = 1;
    }
    return (retval);
}

void
SDL_TimerQuit(void)
{
    SDL_SetTimer(0, NULL);
    if (SDL_timer_threaded < 2) {
        SDL_SYS_TimerQuit();
    }
    if (SDL_timer_threaded) {
        SDL_DestroyMutex(SDL_timer_mutex);
        SDL_timer_mutex = NULL;
    }
    SDL_timer_started = 0;
    SDL_timer_threaded = 0;
}

void
SDL_ThreadedTimerCheck(void)
{
    Uint32 now, ms;
    SDL_TimerID t, prev, next;
    SDL_bool removed;

    SDL_mutexP(SDL_timer_mutex);
    list_changed = SDL_FALSE;
    now = SDL_GetTicks();
    for (prev = NULL, t = SDL_timers; t; t = next) {
        removed = SDL_FALSE;
        ms = t->interval - SDL_TIMESLICE;
        next = t->next;
        if ((int) (now - t->last_alarm) > (int) ms) {
            struct _SDL_TimerID timer;

            if ((now - t->last_alarm) < t->interval) {
                t->last_alarm += t->interval;
            } else {
                t->last_alarm = now;
            }
#ifdef DEBUG_TIMERS
            printf("Executing timer %p (thread = %d)\n", t, SDL_ThreadID());
#endif
            timer = *t;
            SDL_mutexV(SDL_timer_mutex);
            ms = timer.cb(timer.interval, timer.param);
            SDL_mutexP(SDL_timer_mutex);
            if (list_changed) {
                /* Abort, list of timers modified */
                /* FIXME: what if ms was changed? */
                break;
            }
            if (ms != t->interval) {
                if (ms) {
                    t->interval = ROUND_RESOLUTION(ms);
                } else {
                    /* Remove timer from the list */
#ifdef DEBUG_TIMERS
                    printf("SDL: Removing timer %p\n", t);
#endif
                    if (prev) {
                        prev->next = next;
                    } else {
                        SDL_timers = next;
                    }
                    SDL_free(t);
                    --SDL_timer_running;
                    removed = SDL_TRUE;
                }
            }
        }
        /* Don't update prev if the timer has disappeared */
        if (!removed) {
            prev = t;
        }
    }
    SDL_mutexV(SDL_timer_mutex);
}

static SDL_TimerID
SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback,
                     void *param)
{
    SDL_TimerID t;
    t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID));
    if (t) {
        t->interval = ROUND_RESOLUTION(interval);
        t->cb = callback;
        t->param = param;
        t->last_alarm = SDL_GetTicks();
        t->next = SDL_timers;
        SDL_timers = t;
        ++SDL_timer_running;
        list_changed = SDL_TRUE;
    }
#ifdef DEBUG_TIMERS
    printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32) t,
           SDL_timer_running);
#endif
    return t;
}

SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
{
    SDL_TimerID t;
    if (!SDL_timer_mutex) {
        if (SDL_timer_started) {
            SDL_SetError("This platform doesn't support multiple timers");
        } else {
            SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first");
        }
        return NULL;
    }
    if (!SDL_timer_threaded) {
        SDL_SetError("Multiple timers require threaded events!");
        return NULL;
    }
    SDL_mutexP(SDL_timer_mutex);
    t = SDL_AddTimerInternal(interval, callback, param);
    SDL_mutexV(SDL_timer_mutex);
    return t;
}

SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
{
    SDL_TimerID t, prev = NULL;
    SDL_bool removed;

    removed = SDL_FALSE;
    SDL_mutexP(SDL_timer_mutex);
    /* Look for id in the linked list of timers */
    for (t = SDL_timers; t; prev = t, t = t->next) {
        if (t == id) {
            if (prev) {
                prev->next = t->next;
            } else {
                SDL_timers = t->next;
            }
            SDL_free(t);
            --SDL_timer_running;
            removed = SDL_TRUE;
            list_changed = SDL_TRUE;
            break;
        }
    }
#ifdef DEBUG_TIMERS
    printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n",
           (Uint32) id, removed, SDL_timer_running, SDL_ThreadID());
#endif
    SDL_mutexV(SDL_timer_mutex);
    return removed;
}

/* Old style callback functions are wrapped through this */
static Uint32 SDLCALL
callback_wrapper(Uint32 ms, void *param)
{
    SDL_TimerCallback func = (SDL_TimerCallback) param;
    return (*func) (ms);
}

int
SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
{
    int retval;

#ifdef DEBUG_TIMERS
    printf("SDL_SetTimer(%d)\n", ms);
#endif
    retval = 0;

    if (SDL_timer_threaded) {
        SDL_mutexP(SDL_timer_mutex);
    }
    if (SDL_timer_running) {    /* Stop any currently running timer */
        if (SDL_timer_threaded) {
            while (SDL_timers) {
                SDL_TimerID freeme = SDL_timers;
                SDL_timers = SDL_timers->next;
                SDL_free(freeme);
            }
            SDL_timer_running = 0;
            list_changed = SDL_TRUE;
        } else {
            SDL_SYS_StopTimer();
            SDL_timer_running = 0;
        }
    }
    if (ms) {
        if (SDL_timer_threaded) {
            if (SDL_AddTimerInternal
                (ms, callback_wrapper, (void *) callback) == NULL) {
                retval = -1;
            }
        } else {
            SDL_timer_running = 1;
            SDL_alarm_interval = ms;
            SDL_alarm_callback = callback;
            retval = SDL_SYS_StartTimer();
        }
    }
    if (SDL_timer_threaded) {
        SDL_mutexV(SDL_timer_mutex);
    }

    return retval;
}

/* vi: set ts=4 sw=4 expandtab: */