Mercurial > sdl-ios-xcode
view src/audio/mme/SDL_mmeaudio.h @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device
I really don't want to update these last two audio backends...I added an
error that says if no one complains, the backends will be removed eventually.
So if anyone ever wants them and they care enough to speak up, we'll know to
do something about it. If no one does, that's less code to maintain. :)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 17 Oct 2006 06:45:17 +0000 |
parents | 1806fd1acba4 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #ifndef _SDL_mmeaudio_h #define _SDL_mmeaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 struct SharedMem { HWAVEOUT sound; WAVEHDR wHdr[NUM_BUFFERS]; PCMWAVEFORMAT wFmt; }; struct SDL_PrivateAudioData { Uint8 *mixbuf; /* The raw allocated mixing buffer */ struct SharedMem *shm; int next_buffer; }; #endif /* _SDL_mmeaudio_h */ /* vi: set ts=4 sw=4 expandtab: */