view src/audio/dsp/SDL_dspaudio.c @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents 5b483ce86357
children 66fb40445587
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    Modified in Oct 2004 by Hannu Savolainen 
    hannu@opensound.com
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <stdio.h>              /* For perror() */
#include <string.h>             /* For strerror() */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>

#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
#include <sys/soundcard.h>
#endif

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dspaudio.h"

/* The tag name used by DSP audio */
#define DSP_DRIVER_NAME         "dsp"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS_OUTPUT    (O_WRONLY|O_NONBLOCK)
#define OPEN_FLAGS_INPUT    (O_RDONLY|O_NONBLOCK)

static char **outputDevices = NULL;
static int outputDeviceCount = 0;
static char **inputDevices = NULL;
static int inputDeviceCount = 0;

static inline void
free_device_list(char ***devs, int *count)
{
    SDL_FreeUnixAudioDevices(devs, count);
}

static inline void
build_device_list(int iscapture, char ***devs, int *count)
{
    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
    free_device_list(devs, count);
    SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count);
}

static inline void
build_device_lists(void)
{
    build_device_list(0, &outputDevices, &outputDeviceCount);
    build_device_list(1, &inputDevices, &inputDeviceCount);
}


static inline void
free_device_lists(void)
{
    free_device_list(&outputDevices, &outputDeviceCount);
    free_device_list(&inputDevices, &inputDeviceCount);
}


static int
DSP_Available(void)
{
    int available = 0;
    build_device_lists();
    available = ((outputDeviceCount > 0) || (inputDeviceCount > 0));
    free_device_lists();
    return available;
}


static void
DSP_Deinitialize(void)
{
    free_device_lists();
}


static int
DSP_DetectDevices(int iscapture)
{
    if (iscapture) {
        build_device_list(1, &inputDevices, &inputDeviceCount);
        return inputDeviceCount;
    } else {
        build_device_list(0, &outputDevices, &outputDeviceCount);
        return outputDeviceCount;
    }

    return 0;  /* shouldn't ever hit this. */
}

static const char *
DSP_GetDeviceName(int index, int iscapture)
{
    if ((iscapture) && (index < inputDeviceCount)) {
        return inputDevices[index];
    } else if ((!iscapture) && (index < outputDeviceCount)) {
        return outputDevices[index];
    }

    SDL_SetError("No such device");
    return NULL;
}


static void
DSP_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->audio_fd >= 0) {
            close(this->hidden->audio_fd);
            this->hidden->audio_fd = -1;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}


static int
DSP_OpenDevice(_THIS, const char *devname, int iscapture)
{
    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
    int format;
    int value;
    int frag_spec;
    SDL_AudioFormat test_format;

    /* We don't care what the devname is...we'll try to open anything. */
    /*  ...but default to first name in the list... */
    if (devname == NULL) {
        if ( ((iscapture) && (inputDeviceCount == 0)) ||
             ((!iscapture) && (outputDeviceCount == 0)) ) {
            SDL_SetError("No such audio device");
            return 0;
        }
        devname = ((iscapture) ? inputDevices[0] : outputDevices[0]);
    }

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
                        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Open the audio device */
    this->hidden->audio_fd = open(devname, flags, 0);
    if (this->hidden->audio_fd < 0) {
        DSP_CloseDevice(this);
        SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
        return 0;
    }
    this->hidden->mixbuf = NULL;

    /* Make the file descriptor use blocking writes with fcntl() */
    {
        long ctlflags;
        ctlflags = fcntl(this->hidden->audio_fd, F_GETFL);
        ctlflags &= ~O_NONBLOCK;
        if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
            DSP_CloseDevice(this);
            SDL_SetError("Couldn't set audio blocking mode");
            return 0;
        }
    }

    /* Get a list of supported hardware formats */
    if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
        perror("SNDCTL_DSP_GETFMTS");
        DSP_CloseDevice(this);
        SDL_SetError("Couldn't get audio format list");
        return 0;
    }

    /* Try for a closest match on audio format */
    format = 0;
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         !format && test_format;) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
            if (value & AFMT_U8) {
                format = AFMT_U8;
            }
            break;
        case AUDIO_S16LSB:
            if (value & AFMT_S16_LE) {
                format = AFMT_S16_LE;
            }
            break;
        case AUDIO_S16MSB:
            if (value & AFMT_S16_BE) {
                format = AFMT_S16_BE;
            }
            break;
#if 0
/*
 * These formats are not used by any real life systems so they are not 
 * needed here.
 */
        case AUDIO_S8:
            if (value & AFMT_S8) {
                format = AFMT_S8;
            }
            break;
        case AUDIO_U16LSB:
            if (value & AFMT_U16_LE) {
                format = AFMT_U16_LE;
            }
            break;
        case AUDIO_U16MSB:
            if (value & AFMT_U16_BE) {
                format = AFMT_U16_BE;
            }
            break;
#endif
        default:
            format = 0;
            break;
        }
        if (!format) {
            test_format = SDL_NextAudioFormat();
        }
    }
    if (format == 0) {
        DSP_CloseDevice(this);
        SDL_SetError("Couldn't find any hardware audio formats");
        return 0;
    }
    this->spec.format = test_format;

    /* Set the audio format */
    value = format;
    if ( (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
         (value != format) ) {
        perror("SNDCTL_DSP_SETFMT");
        DSP_CloseDevice(this);
        SDL_SetError("Couldn't set audio format");
        return 0;
    }

    /* Set the number of channels of output */
    value = this->spec.channels;
    if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
        perror("SNDCTL_DSP_CHANNELS");
        DSP_CloseDevice(this);
        SDL_SetError("Cannot set the number of channels");
        return 0;
    }
    this->spec.channels = value;

    /* Set the DSP frequency */
    value = this->spec.freq;
    if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
        perror("SNDCTL_DSP_SPEED");
        DSP_CloseDevice(this);
        SDL_SetError("Couldn't set audio frequency");
        return 0;
    }
    this->spec.freq = value;

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);

    /* Determine the power of two of the fragment size */
    for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec);
    if ((0x01U << frag_spec) != this->spec.size) {
        DSP_CloseDevice(this);
        SDL_SetError("Fragment size must be a power of two");
        return 0;
    }
    frag_spec |= 0x00020000;    /* two fragments, for low latency */

    /* Set the audio buffering parameters */
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Requesting %d fragments of size %d\n",
            (frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
#endif
    if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
        perror("SNDCTL_DSP_SETFRAGMENT");
    }
#ifdef DEBUG_AUDIO
    {
        audio_buf_info info;
        ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
        fprintf(stderr, "fragments = %d\n", info.fragments);
        fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
        fprintf(stderr, "fragsize = %d\n", info.fragsize);
        fprintf(stderr, "bytes = %d\n", info.bytes);
    }
#endif

    /* Allocate mixing buffer */
    this->hidden->mixlen = this->spec.size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        DSP_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    /* We're ready to rock and roll. :-) */
    return 1;
}


static void
DSP_PlayDevice(_THIS)
{
    const Uint8 *mixbuf = this->hidden->mixbuf;
    const int mixlen = this->hidden->mixlen;
    if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) {
        perror("Audio write");
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
#endif
}

static Uint8 *
DSP_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static int
DSP_Init(SDL_AudioDriverImpl *impl)
{
    /* Set the function pointers */
    impl->DetectDevices = DSP_DetectDevices;
    impl->GetDeviceName = DSP_GetDeviceName;
    impl->OpenDevice = DSP_OpenDevice;
    impl->PlayDevice = DSP_PlayDevice;
    impl->GetDeviceBuf = DSP_GetDeviceBuf;
    impl->CloseDevice = DSP_CloseDevice;
    impl->Deinitialize = DSP_Deinitialize;

    build_device_lists();
    return 1;
}


AudioBootStrap DSP_bootstrap = {
    DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
    DSP_Available, DSP_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */