view docs/html/sdlvideoinfo.html @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents 355632dca928
children
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<HTML
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>SDL_VideoInfo</TITLE
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><H1
><A
NAME="SDLVIDEOINFO"
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>SDL_VideoInfo</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3390"
></A
><H2
>Name</H2
>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3393"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
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><TT
CLASS="STRUCTFIELD"
><I
>hw_available</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Is it possible to create hardware surfaces?</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>wm_available</I
></TT
></TD
><TD
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>Is there a window manager available</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are hardware to hardware blits accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are hardware to hardware colorkey blits accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_A</I
></TT
></TD
><TD
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>Are hardware to hardware alpha blits accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw</I
></TT
></TD
><TD
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>Are software to hardware blits accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are software to hardware colorkey blits accelerated?</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_A</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are software to hardware alpha blits accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_fill</I
></TT
></TD
><TD
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>Are color fills accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>video_mem</I
></TT
></TD
><TD
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>Total amount of video memory in Kilobytes</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
></TD
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><A
HREF="sdlpixelformat.html"
>Pixel format</A
> of the video device</TD
></TR
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><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3446"
></A
><H2
>Description</H2
><P
>This (read-only) structure is returned by <A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>. It contains information on either the 'best' available mode  (if called before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>) or the current video mode.</P
></DIV
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><A
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><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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