view docs/html/sdlrect.html @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents 355632dca928
children
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<HTML
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><H1
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>SDL_Rect</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
><DIV
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><A
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
></DIV
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>Structure Data</H2
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><TT
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><I
>x, y</I
></TT
></TD
><TD
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>Position of the upper-left corner of the rectangle</TD
></TR
><TR
><TD
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><TT
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><I
>w, h</I
></TT
></TD
><TD
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>The width and height of the rectangle</TD
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><P
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><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
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>SDL_BlitSurface</TT
></A
>,
<A
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><TT
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>SDL_UpdateRect</TT
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