view docs/html/sdljoystickgetaxis.html @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents 355632dca928
children
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>SDL_JoystickGetAxis</H1
><DIV
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><H2
>Name</H2
>SDL_JoystickGetAxis&nbsp;--&nbsp;Get the current state of an axis</DIV
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CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Sint16 <B
CLASS="FSFUNC"
>SDL_JoystickGetAxis</B
></CODE
>(SDL_Joystick *joystick, int axis);</CODE
></P
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> returns the current state of the given <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> on the given <TT
CLASS="PARAMETER"
><I
>joystick</I
></TT
>.</P
><P
>On most modern joysticks the X axis is usually represented by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 0 and the Y axis by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 1. The value returned by <TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> is a signed integer (-32768 to 32768) representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Return Value</H2
><P
>Returns a 16-bit signed integer representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>.</P
></DIV
><DIV
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><A
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdljoysticknumaxes.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickNumAxes</TT
></A
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