view docs/html/sdlgetkeystate.html @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents 355632dca928
children
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>SDL_GetKeyState</TITLE
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>SDL_GetKeyState</H1
><DIV
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><A
NAME="AEN5686"
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><H2
>Name</H2
>SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 *<B
CLASS="FSFUNC"
>SDL_GetKeyState</B
></CODE
>(int *numkeys);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
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><H2
>Description</H2
><P
>Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
CLASS="PARAMETER"
><I
>numkeys</I
></TT
>. The array is indexed by the <A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDLK_*</TT
></A
> symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.</P
><DIV
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><P
><B
>Note: </B
>Use <A
HREF="sdlpumpevents.html"
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
></A
> to update the state array.</P
></BLOCKQUOTE
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><H2
>Example</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
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>See Also</H2
><P
><A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDL Key Symbols</TT
></A
>,
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>SDL_PumpEvents</TT
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