view docs/html/sdlcreatergbsurfacefrom.html @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
parents 355632dca928
children
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>SDL_CreateRGBSurfaceFrom</H1
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><H2
>Name</H2
>SDL_CreateRGBSurfaceFrom&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_CreateRGBSurfaceFrom</B
></CODE
>(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE
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><H2
>Description</H2
><P
>Creates an SDL_Surface from the provided pixel data.</P
><P
>The data stored in <TT
CLASS="PARAMETER"
><I
>pixels</I
></TT
> is assumed to be of the <TT
CLASS="PARAMETER"
><I
>depth</I
></TT
> specified in the parameter list. The pixel data is not copied into the <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
> structure so it should not be freed until the surface has been freed with a called to <A
HREF="sdlfreesurface.html"
>SDL_FreeSurface</A
>. <TT
CLASS="PARAMETER"
><I
>pitch</I
></TT
> is the length of each scanline in bytes.  </P
><P
>See <A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
> for a more detailed description of the other parameters.</P
></DIV
><DIV
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><A
NAME="AEN1878"
></A
><H2
>Return Value</H2
><P
>Returns the created surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> upon error.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
>,
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HREF="sdlfreesurface.html"
><TT
CLASS="FUNCTION"
>SDL_FreeSurface</TT
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