view docs/man3/SDL_PumpEvents.3 @ 5129:32f0f603a0c8 SDL-1.2

Fixed bug #1111 kwm@rainbow-runner.nl 2011-01-30 06:28:27 PST When building sdl 1.2.14 with the Clang compiler http://clang.llvm.org . The build fails in src/video/mmx.h with the following error: -------------------------------------------------- ./src/video/SDL_RLEaccel.c:831:5: error: invalid operand for instruction CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); ^ ./src/video/SDL_RLEaccel.c:831:17: note: instantiated from: CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); ^ ./src/video/SDL_RLEaccel.c:831:5: note: instantiated from: CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); ^ ./src/video/SDL_RLEaccel.c:647:23: note: instantiated from: blitter(2, Uint8, ALPHA_BLIT16_565MMX); \ ^ ./src/video/SDL_RLEaccel.c:282:4: note: instantiated from: movq_r2m(mm3, *dstp); \ ^ In file included from ./src/video/SDL_RLEaccel.c:99: ./src/video/mmx.h:379:28: note: instantiated from: #define movq_r2m(reg, var) mmx_r2m(movq, reg, var) ^ <scratch space>:192:1: note: instantiated from: "movq" ^ <inline asm>:1:2: note: instantiated into assembly here movq %mm3, %dx ^ -------------------------------------------------- According to the clang developers this is a invalid inline assembly. Using the attached patch from the last commit in the below bug report fixes the compile. More details from: http://llvm.org/bugs/show_bug.cgi?id=6730
author Sam Lantinga <slouken@libsdl.org>
date Sun, 30 Jan 2011 13:38:57 -0800
parents 1238da4a7112
children
line wrap: on
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.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Pumps the event loop, gathering events from the input devices\&.
.PP
\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
.PP
.RS
\fBNote:  
.PP
You can only call this function in the thread that set the video mode\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_PollEvent\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59