view docs/man3/SDL_JoystickOpen.3 @ 5129:32f0f603a0c8 SDL-1.2

Fixed bug #1111 kwm@rainbow-runner.nl 2011-01-30 06:28:27 PST When building sdl 1.2.14 with the Clang compiler http://clang.llvm.org . The build fails in src/video/mmx.h with the following error: -------------------------------------------------- ./src/video/SDL_RLEaccel.c:831:5: error: invalid operand for instruction CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); ^ ./src/video/SDL_RLEaccel.c:831:17: note: instantiated from: CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); ^ ./src/video/SDL_RLEaccel.c:831:5: note: instantiated from: CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); ^ ./src/video/SDL_RLEaccel.c:647:23: note: instantiated from: blitter(2, Uint8, ALPHA_BLIT16_565MMX); \ ^ ./src/video/SDL_RLEaccel.c:282:4: note: instantiated from: movq_r2m(mm3, *dstp); \ ^ In file included from ./src/video/SDL_RLEaccel.c:99: ./src/video/mmx.h:379:28: note: instantiated from: #define movq_r2m(reg, var) mmx_r2m(movq, reg, var) ^ <scratch space>:192:1: note: instantiated from: "movq" ^ <inline asm>:1:2: note: instantiated into assembly here movq %mm3, %dx ^ -------------------------------------------------- According to the clang developers this is a invalid inline assembly. Using the attached patch from the last commit in the below bug report fixes the compile. More details from: http://llvm.org/bugs/show_bug.cgi?id=6730
author Sam Lantinga <slouken@libsdl.org>
date Sun, 30 Jan 2011 13:38:57 -0800
parents 1238da4a7112
children
line wrap: on
line source

.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickOpen \- Opens a joystick for use\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
.SH "DESCRIPTION"
.PP
Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
.SH "RETURN VALUE"
.PP
Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0
");
    printf("Name: %s
", SDL_JoystickName(0));
    printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn\&'t open Joystick 0
");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickClose\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00