view test/testgamma.c @ 2427:32b9909db651 gsoc2008_iphone

changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:46:58 +0000
parents c121d94672cb
children
line wrap: on
line source


/* Bring up a window and manipulate the gamma on it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

/* Turn a normal gamma value into an appropriate gamma ramp */
void
CalculateGamma(double gamma, Uint16 * ramp)
{
    int i, value;

    gamma = 1.0 / gamma;
    for (i = 0; i < 256; ++i) {
        value = (int) (pow((double) i / 256.0, gamma) * 65535.0 + 0.5);
        if (value > 65535) {
            value = 65535;
        }
        ramp[i] = (Uint16) value;
    }
}

/* This can be used as a general routine for all of the test programs */
int
get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 * flags)
{
    int i;

    *w = 640;
    *h = 480;
    *bpp = 0;
    *flags = SDL_SWSURFACE;

    for (i = 1; argv[i]; ++i) {
        if (strcmp(argv[i], "-width") == 0) {
            if (argv[i + 1]) {
                *w = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-height") == 0) {
            if (argv[i + 1]) {
                *h = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-bpp") == 0) {
            if (argv[i + 1]) {
                *bpp = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-fullscreen") == 0) {
            *flags |= SDL_FULLSCREEN;
        } else if (strcmp(argv[i], "-hw") == 0) {
            *flags |= SDL_HWSURFACE;
        } else if (strcmp(argv[i], "-hwpalette") == 0) {
            *flags |= SDL_HWPALETTE;
        } else
            break;
    }
    return i;
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_Surface *image;
    float gamma;
    int i;
    int w, h, bpp;
    Uint32 flags;
    Uint16 ramp[256];
    Uint16 red_ramp[256];
    Uint32 then, timeout;

    /* Check command line arguments */
    argv += get_video_args(argv, &w, &h, &bpp, &flags);

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Initialize the display, always use hardware palette */
    screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
                w, h, SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL gamma test", "testgamma");

    /* Set the desired gamma, if any */
    gamma = 1.0f;
    if (*argv) {
        gamma = (float) atof(*argv);
    }
    if (SDL_SetGamma(gamma, gamma, gamma) < 0) {
        fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
        quit(1);
    }
#if 0                           /* This isn't supported.  Integrating the gamma ramps isn't exact */
    /* See what gamma was actually set */
    float real[3];
    if (SDL_GetGamma(&real[0], &real[1], &real[2]) < 0) {
        printf("Couldn't get gamma: %s\n", SDL_GetError());
    } else {
        printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
               real[0], real[1], real[2]);
    }
#endif

    /* Do all the drawing work */
    image = SDL_LoadBMP("sample.bmp");
    if (image) {
        SDL_Rect dst;

        dst.x = (screen->w - image->w) / 2;
        dst.y = (screen->h - image->h) / 2;
        dst.w = image->w;
        dst.h = image->h;
        SDL_BlitSurface(image, NULL, screen, &dst);
        SDL_UpdateRects(screen, 1, &dst);
    }

    /* Wait a bit, handling events */
    then = SDL_GetTicks();
    timeout = (5 * 1000);
    while ((SDL_GetTicks() - then) < timeout) {
        SDL_Event event;

        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_QUIT:     /* Quit now */
                timeout = 0;
                break;
            case SDL_KEYDOWN:
                switch (event.key.keysym.sym) {
                case SDLK_SPACE:       /* Go longer.. */
                    timeout += (5 * 1000);
                    break;
                case SDLK_UP:
                    gamma += 0.2f;
                    SDL_SetGamma(gamma, gamma, gamma);
                    break;
                case SDLK_DOWN:
                    gamma -= 0.2f;
                    SDL_SetGamma(gamma, gamma, gamma);
                    break;
                case SDLK_ESCAPE:
                    timeout = 0;
                    break;
                default:
                    break;
                }
                break;
            }
        }
    }

    /* Perform a gamma flash to red using color ramps */
    while (gamma < 10.0) {
        /* Increase the red gamma and decrease everything else... */
        gamma += 0.1f;
        CalculateGamma(gamma, red_ramp);
        CalculateGamma(1.0 / gamma, ramp);
        SDL_SetGammaRamp(red_ramp, ramp, ramp);
    }
    /* Finish completely red */
    memset(red_ramp, 255, sizeof(red_ramp));
    memset(ramp, 0, sizeof(ramp));
    SDL_SetGammaRamp(red_ramp, ramp, ramp);

    /* Now fade out to black */
    for (i = (red_ramp[0] >> 8); i >= 0; --i) {
        memset(red_ramp, i, sizeof(red_ramp));
        SDL_SetGammaRamp(red_ramp, NULL, NULL);
    }
    SDL_Delay(1 * 1000);

    SDL_Quit();
    return (0);
}