Mercurial > sdl-ios-xcode
view src/video/pandora/SDL_pandora.c @ 4809:329708ffe2a7
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 17:27:04 -0400 |
parents | f7b03b6838cb |
children | 58265e606e4e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Open Pandora SDL driver Copyright (C) 2009 David Carré (cpasjuste@gmail.com) */ /* SDL internals */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_version.h" #include "SDL_syswm.h" #include "SDL_loadso.h" #include "SDL_events.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_keyboard_c.h" /* PND declarations */ #include "SDL_pandora.h" #include "SDL_pandora_events.h" /* WIZ declarations */ #include "GLES/gl.h" #ifdef WIZ_GLES_LITE static NativeWindowType hNativeWnd = 0; // A handle to the window we will create. #endif static SDL_bool PND_initialized = SDL_FALSE; static int PND_available(void) { return 1; } static void PND_destroy(SDL_VideoDevice * device) { SDL_VideoData *phdata = (SDL_VideoData *) device->driverdata; if (device->driverdata != NULL) { device->driverdata = NULL; } } static SDL_VideoDevice * PND_create() { SDL_VideoDevice *device; SDL_VideoData *phdata; int status; /* Check if pandora could be initialized */ status = PND_available(); if (status == 0) { /* PND could not be used */ return NULL; } /* Initialize SDL_VideoDevice structure */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device == NULL) { SDL_OutOfMemory(); return NULL; } /* Initialize internal Pandora specific data */ phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); if (phdata == NULL) { SDL_OutOfMemory(); SDL_free(device); return NULL; } device->driverdata = phdata; phdata->egl_initialized = SDL_TRUE; /* Setup amount of available displays and current display */ device->num_displays = 0; device->current_display = 0; /* Set device free function */ device->free = PND_destroy; /* Setup all functions which we can handle */ device->VideoInit = PND_videoinit; device->VideoQuit = PND_videoquit; device->GetDisplayModes = PND_getdisplaymodes; device->SetDisplayMode = PND_setdisplaymode; device->CreateWindow = PND_createwindow; device->CreateWindowFrom = PND_createwindowfrom; device->SetWindowTitle = PND_setwindowtitle; device->SetWindowIcon = PND_setwindowicon; device->SetWindowPosition = PND_setwindowposition; device->SetWindowSize = PND_setwindowsize; device->ShowWindow = PND_showwindow; device->HideWindow = PND_hidewindow; device->RaiseWindow = PND_raisewindow; device->MaximizeWindow = PND_maximizewindow; device->MinimizeWindow = PND_minimizewindow; device->RestoreWindow = PND_restorewindow; device->SetWindowGrab = PND_setwindowgrab; device->DestroyWindow = PND_destroywindow; device->GetWindowWMInfo = PND_getwindowwminfo; device->GL_LoadLibrary = PND_gl_loadlibrary; device->GL_GetProcAddress = PND_gl_getprocaddres; device->GL_UnloadLibrary = PND_gl_unloadlibrary; device->GL_CreateContext = PND_gl_createcontext; device->GL_MakeCurrent = PND_gl_makecurrent; device->GL_SetSwapInterval = PND_gl_setswapinterval; device->GL_GetSwapInterval = PND_gl_getswapinterval; device->GL_SwapWindow = PND_gl_swapwindow; device->GL_DeleteContext = PND_gl_deletecontext; device->PumpEvents = PND_PumpEvents; return device; } VideoBootStrap PND_bootstrap = { #ifdef WIZ_GLES_LITE "wiz", "SDL Wiz Video Driver", #else "pandora", "SDL Pandora Video Driver", #endif PND_available, PND_create }; /*****************************************************************************/ /* SDL Video and Display initialization/handling functions */ /*****************************************************************************/ int PND_videoinit(_THIS) { SDL_VideoDisplay display; SDL_DisplayMode current_mode; SDL_zero(current_mode); #ifdef WIZ_GLES_LITE current_mode.w = 320; current_mode.h = 240; #else current_mode.w = 800; current_mode.h = 480; #endif current_mode.refresh_rate = 60; current_mode.format = SDL_PIXELFORMAT_RGB565; current_mode.driverdata = NULL; SDL_zero(display); display.desktop_mode = current_mode; display.current_mode = current_mode; display.driverdata = NULL; SDL_AddVideoDisplay(&display); return 1; } void PND_videoquit(_THIS) { } void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display) { } int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { return 0; } int PND_createwindow(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata; uint32_t winargc = 0; int32_t status; /* Allocate window internal data */ wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); if (wdata == NULL) { SDL_OutOfMemory(); return -1; } /* Setup driver data for this window */ window->driverdata = wdata; /* Check if window must support OpenGL ES rendering */ if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { EGLBoolean initstatus; /* Mark this window as OpenGL ES compatible */ wdata->uses_gles = SDL_TRUE; /* Create connection to OpenGL ES */ if (phdata->egl_display == EGL_NO_DISPLAY) { phdata->egl_display = eglGetDisplay((NativeDisplayType) 0); if (phdata->egl_display == EGL_NO_DISPLAY) { SDL_SetError("PND: Can't get connection to OpenGL ES"); return -1; } initstatus = eglInitialize(phdata->egl_display, NULL, NULL); if (initstatus != EGL_TRUE) { SDL_SetError("PND: Can't init OpenGL ES library"); return -1; } } phdata->egl_refcount++; } /* Window has been successfully created */ return 0; } int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data) { return -1; } void PND_setwindowtitle(_THIS, SDL_Window * window) { } void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon) { } void PND_setwindowposition(_THIS, SDL_Window * window) { } void PND_setwindowsize(_THIS, SDL_Window * window) { } void PND_showwindow(_THIS, SDL_Window * window) { } void PND_hidewindow(_THIS, SDL_Window * window) { } void PND_raisewindow(_THIS, SDL_Window * window) { } void PND_maximizewindow(_THIS, SDL_Window * window) { } void PND_minimizewindow(_THIS, SDL_Window * window) { } void PND_restorewindow(_THIS, SDL_Window * window) { } void PND_setwindowgrab(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; eglTerminate(phdata->egl_display); } void PND_destroywindow(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; eglTerminate(phdata->egl_display); } /*****************************************************************************/ /* SDL Window Manager function */ /*****************************************************************************/ SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) { if (info->version.major <= SDL_MAJOR_VERSION) { return SDL_TRUE; } else { SDL_SetError("application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } /* Failed to get window manager information */ return SDL_FALSE; } /*****************************************************************************/ /* SDL OpenGL/OpenGL ES functions */ /*****************************************************************************/ int PND_gl_loadlibrary(_THIS, const char *path) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; /* Check if OpenGL ES library is specified for GF driver */ if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); if (path == NULL) { path = SDL_getenv("SDL_OPENGLES_LIBRARY"); } } /* Check if default library loading requested */ if (path == NULL) { /* Already linked with GF library which provides egl* subset of */ /* functions, use Common profile of OpenGL ES library by default */ #ifdef WIZ_GLES_LITE path = "/lib/libopengles_lite.so"; #else path = "/usr/lib/libGLES_CM.so"; #endif } /* Load dynamic library */ _this->gl_config.dll_handle = SDL_LoadObject(path); if (!_this->gl_config.dll_handle) { /* Failed to load new GL ES library */ SDL_SetError("PND: Failed to locate OpenGL ES library"); return -1; } /* Store OpenGL ES library path and name */ SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); /* New OpenGL ES library is loaded */ return 0; } void * PND_gl_getprocaddres(_THIS, const char *proc) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; void *function_address; /* Try to get function address through the egl interface */ function_address = eglGetProcAddress(proc); if (function_address != NULL) { return function_address; } /* Then try to get function in the OpenGL ES library */ if (_this->gl_config.dll_handle) { function_address = SDL_LoadFunction(_this->gl_config.dll_handle, proc); if (function_address != NULL) { return function_address; } } /* Failed to get GL ES function address pointer */ SDL_SetError("PND: Cannot locate OpenGL ES function name"); return NULL; } void PND_gl_unloadlibrary(_THIS) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; if (phdata->egl_initialized == SDL_TRUE) { /* Unload OpenGL ES library */ if (_this->gl_config.dll_handle) { SDL_UnloadObject(_this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; } } else { SDL_SetError("PND: GF initialization failed, no OpenGL ES support"); } } SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) window->display->driverdata; EGLBoolean status; int32_t gfstatus; EGLint configs; uint32_t attr_pos; EGLint attr_value; EGLint cit; /* Check if EGL was initialized */ if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: EGL initialization failed, no OpenGL ES support"); return NULL; } /* Prepare attributes list to pass them to OpenGL ES */ attr_pos = 0; wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE; wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT; wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size; wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size; wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size; wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; /* Setup alpha size in bits */ if (_this->gl_config.alpha_size) { wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size; } else { wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } /* Setup color buffer size */ if (_this->gl_config.buffer_size) { wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; } else { wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } /* Setup depth buffer bits */ wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size; /* Setup stencil bits */ if (_this->gl_config.stencil_size) { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; } else { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } /* Set number of samples in multisampling */ if (_this->gl_config.multisamplesamples) { wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; wdata->gles_attributes[attr_pos++] = _this->gl_config.multisamplesamples; } /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */ if (_this->gl_config.multisamplebuffers) { wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; wdata->gles_attributes[attr_pos++] = _this->gl_config.multisamplebuffers; } /* Finish attributes list */ wdata->gles_attributes[attr_pos] = EGL_NONE; /* Request first suitable framebuffer configuration */ status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes, wdata->gles_configs, 1, &configs); if (status != EGL_TRUE) { SDL_SetError("PND: Can't find closest configuration for OpenGL ES"); return NULL; } /* Check if nothing has been found, try "don't care" settings */ if (configs == 0) { int32_t it; int32_t jt; GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE }; for (it = 0; it < 4; it++) { for (jt = 16; jt >= 0; jt--) { /* Don't care about color buffer bits, use what exist */ /* Replace previous set data with EGL_DONT_CARE */ attr_pos = 0; wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE; wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT; wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; /* Try to find requested or smallest depth */ if (_this->gl_config.depth_size) { wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = depthbits[it]; } else { wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } if (_this->gl_config.stencil_size) { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = jt; } else { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos] = EGL_NONE; /* Request first suitable framebuffer configuration */ status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes, wdata->gles_configs, 1, &configs); if (status != EGL_TRUE) { SDL_SetError ("PND: Can't find closest configuration for OpenGL ES"); return NULL; } if (configs != 0) { break; } } if (configs != 0) { break; } } /* No available configs */ if (configs == 0) { SDL_SetError("PND: Can't find any configuration for OpenGL ES"); return NULL; } } /* Initialize config index */ wdata->gles_config = 0; /* Now check each configuration to find out the best */ for (cit = 0; cit < configs; cit++) { uint32_t stencil_found; uint32_t depth_found; stencil_found = 0; depth_found = 0; if (_this->gl_config.stencil_size) { status = eglGetConfigAttrib(phdata->egl_display, wdata->gles_configs[cit], EGL_STENCIL_SIZE, &attr_value); if (status == EGL_TRUE) { if (attr_value != 0) { stencil_found = 1; } } } else { stencil_found = 1; } if (_this->gl_config.depth_size) { status = eglGetConfigAttrib(phdata->egl_display, wdata->gles_configs[cit], EGL_DEPTH_SIZE, &attr_value); if (status == EGL_TRUE) { if (attr_value != 0) { depth_found = 1; } } } else { depth_found = 1; } /* Exit from loop if found appropriate configuration */ if ((depth_found != 0) && (stencil_found != 0)) { break; } } /* If best could not be found, use first */ if (cit == configs) { cit = 0; } wdata->gles_config = cit; /* Create OpenGL ES context */ wdata->gles_context = eglCreateContext(phdata->egl_display, wdata->gles_configs[wdata->gles_config], NULL, NULL); if (wdata->gles_context == EGL_NO_CONTEXT) { SDL_SetError("PND: OpenGL ES context creation has been failed"); return NULL; } #ifdef WIZ_GLES_LITE if( !hNativeWnd ) { hNativeWnd = (NativeWindowType)malloc(16*1024); if(!hNativeWnd) printf( "Error : Wiz framebuffer allocatation failed\n" ); else printf( "SDL13: Wiz framebuffer allocated: %X\n", hNativeWnd ); } else { printf( "SDL13: Wiz framebuffer already allocated: %X\n", hNativeWnd ); } wdata->gles_surface = eglCreateWindowSurface(phdata->egl_display, wdata->gles_configs[wdata->gles_config], hNativeWnd, NULL ); #else wdata->gles_surface = eglCreateWindowSurface(phdata->egl_display, wdata->gles_configs[wdata->gles_config], (NativeWindowType) 0, NULL); #endif if (wdata->gles_surface == 0) { SDL_SetError("Error : eglCreateWindowSurface failed;\n"); return NULL; } /* Make just created context current */ status = eglMakeCurrent(phdata->egl_display, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); if (status != EGL_TRUE) { /* Destroy OpenGL ES surface */ eglDestroySurface(phdata->egl_display, wdata->gles_surface); eglDestroyContext(phdata->egl_display, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("PND: Can't set OpenGL ES context on creation"); return NULL; } _this->gl_config.accelerated = 1; /* Always clear stereo enable, since OpenGL ES do not supports stereo */ _this->gl_config.stereo = 0; /* Get back samples and samplebuffers configurations. Rest framebuffer */ /* parameters could be obtained through the OpenGL ES API */ status = eglGetConfigAttrib(phdata->egl_display, wdata->gles_configs[wdata->gles_config], EGL_SAMPLES, &attr_value); if (status == EGL_TRUE) { _this->gl_config.multisamplesamples = attr_value; } status = eglGetConfigAttrib(phdata->egl_display, wdata->gles_configs[wdata->gles_config], EGL_SAMPLE_BUFFERS, &attr_value); if (status == EGL_TRUE) { _this->gl_config.multisamplebuffers = attr_value; } /* Get back stencil and depth buffer sizes */ status = eglGetConfigAttrib(phdata->egl_display, wdata->gles_configs[wdata->gles_config], EGL_DEPTH_SIZE, &attr_value); if (status == EGL_TRUE) { _this->gl_config.depth_size = attr_value; } status = eglGetConfigAttrib(phdata->egl_display, wdata->gles_configs[wdata->gles_config], EGL_STENCIL_SIZE, &attr_value); if (status == EGL_TRUE) { _this->gl_config.stencil_size = attr_value; } /* Under PND OpenGL ES output can't be double buffered */ _this->gl_config.double_buffer = 0; /* GL ES context was successfully created */ return wdata->gles_context; } int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata; EGLBoolean status; if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: GF initialization failed, no OpenGL ES support"); return -1; } if ((window == NULL) && (context == NULL)) { status = eglMakeCurrent(phdata->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (status != EGL_TRUE) { /* Failed to set current GL ES context */ SDL_SetError("PND: Can't set OpenGL ES context"); return -1; } } else { wdata = (SDL_WindowData *) window->driverdata; if (wdata->gles_surface == EGL_NO_SURFACE) { SDL_SetError ("PND: OpenGL ES surface is not initialized for this window"); return -1; } if (wdata->gles_context == EGL_NO_CONTEXT) { SDL_SetError ("PND: OpenGL ES context is not initialized for this window"); return -1; } if (wdata->gles_context != context) { SDL_SetError ("PND: OpenGL ES context is not belong to this window"); return -1; } status = eglMakeCurrent(phdata->egl_display, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); if (status != EGL_TRUE) { /* Failed to set current GL ES context */ SDL_SetError("PND: Can't set OpenGL ES context"); return -1; } } return 0; } int PND_gl_setswapinterval(_THIS, int interval) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; EGLBoolean status; if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: EGL initialization failed, no OpenGL ES support"); return -1; } /* Check if OpenGL ES connection has been initialized */ if (phdata->egl_display != EGL_NO_DISPLAY) { /* Set swap OpenGL ES interval */ status = eglSwapInterval(phdata->egl_display, interval); if (status == EGL_TRUE) { /* Return success to upper level */ phdata->swapinterval = interval; return 0; } } /* Failed to set swap interval */ SDL_SetError("PND: Cannot set swap interval"); return -1; } int PND_gl_getswapinterval(_THIS) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: GLES initialization failed, no OpenGL ES support"); return -1; } /* Return default swap interval value */ return phdata->swapinterval; } void PND_gl_swapwindow(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) window->display->driverdata; if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: GLES initialization failed, no OpenGL ES support"); return; } /* Many applications do not uses glFinish(), so we call it for them */ glFinish(); /* Wait until OpenGL ES rendering is completed */ eglWaitGL(); eglSwapBuffers(phdata->egl_display, wdata->gles_surface); } void PND_gl_deletecontext(_THIS, SDL_GLContext context) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; EGLBoolean status; if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: GLES initialization failed, no OpenGL ES support"); return; } /* Check if OpenGL ES connection has been initialized */ if (phdata->egl_display != EGL_NO_DISPLAY) { if (context != EGL_NO_CONTEXT) { status = eglDestroyContext(phdata->egl_display, context); if (status != EGL_TRUE) { /* Error during OpenGL ES context destroying */ SDL_SetError("PND: OpenGL ES context destroy error"); return; } } } #ifdef WIZ_GLES_LITE if( hNativeWnd != 0 ) { free(hNativeWnd); hNativeWnd = 0; printf( "SDL13: Wiz framebuffer released\n" ); } #endif return; } /* vi: set ts=4 sw=4 expandtab: */