Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsevents.c @ 4809:329708ffe2a7
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 17:27:04 -0400 |
parents | f7b03b6838cb |
children | dc0dfdd58f27 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Being a null driver, there's no event stream. We just define stubs for most of the API. */ #include <stdio.h> #include <stdlib.h> #include <nds.h> #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_ndsvideo.h" #include "SDL_ndsevents_c.h" void NDS_PumpEvents(_THIS) { scanKeys(); /* TODO: defer click-age */ if (keysDown() & KEY_TOUCH) { SDL_SendMouseButton(0, SDL_PRESSED, 0); } else if (keysUp() & KEY_TOUCH) { SDL_SendMouseButton(0, SDL_RELEASED, 0); } if (keysHeld() & KEY_TOUCH) { touchPosition t = touchReadXY(); SDL_SendMouseMotion(0, 0, t.px, t.py, 1); /* last arg is pressure, hardcoded 1 for now */ } } /* vi: set ts=4 sw=4 expandtab: */