view src/timer/wince/SDL_systimer.c @ 5092:327f181542f1

Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 21:20:30 -0800
parents f7b03b6838cb
children 481dabb098ef
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_WINCE

#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

static Uint64 start_date;
static Uint64 start_ticks;

static Uint64
wce_ticks(void)
{
    return ((Uint64) GetTickCount());
}

static Uint64
wce_date(void)
{
    union
    {
        FILETIME ftime;
        Uint64 itime;
    } ftime;
    SYSTEMTIME stime;

    GetSystemTime(&stime);
    SystemTimeToFileTime(&stime, &ftime.ftime);
    ftime.itime /= 10000;       // Convert 100ns intervals to 1ms intervals
    // Remove ms portion, which can't be relied on
    ftime.itime -= (ftime.itime % 1000);
    return (ftime.itime);
}

static Sint32
wce_rel_ticks(void)
{
    return ((Sint32) (wce_ticks() - start_ticks));
}

static Sint32
wce_rel_date(void)
{
    return ((Sint32) (wce_date() - start_date));
}

/* Return time in ms relative to when SDL was started */
Uint32
SDL_GetTicks()
{
    Sint32 offset = wce_rel_date() - wce_rel_ticks();
    if ((offset < -1000) || (offset > 1000)) {
//    fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000);
        start_ticks -= offset;
    }

    return ((Uint32) wce_rel_ticks());
}

/* Give up approx. givem milliseconds to the OS. */
void
SDL_Delay(Uint32 ms)
{
    Sleep(ms);
}

/* Recard start-time of application for reference */
void
SDL_StartTicks(void)
{
    start_date = wce_date();
    start_ticks = wce_ticks();
}

static UINT WIN_timer;

#if ( _WIN32_WCE <= 420 )

static HANDLE timersThread = 0;
static HANDLE timersQuitEvent = 0;

DWORD
TimersThreadProc(void *data)
{
    while (WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT) {
        SDL_ThreadedTimerCheck();
    }
    return 0;
}

int
SDL_SYS_TimerInit(void)
{
    // create a thread to process a threaded timers
    // SetTimer does not suit the needs because 
    // TimerCallbackProc will be called only when WM_TIMER occured

    timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0);
    if (!timersQuitEvent) {
        SDL_SetError("Cannot create event for timers thread");
        return -1;
    }
    timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0);
    if (!timersThread) {
        SDL_SetError
            ("Cannot create timers thread, check amount of RAM available");
        return -1;
    }
    SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST);

    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    SetEvent(timersQuitEvent);
    if (WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT)
        TerminateThread(timersThread, 0);
    CloseHandle(timersThread);
    CloseHandle(timersQuitEvent);
    return;
}

#else

#pragma comment(lib, "mmtimer.lib")

/* Data to handle a single periodic alarm */
static UINT timerID = 0;

static void CALLBACK
HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
    SDL_ThreadedTimerCheck();
}


int
SDL_SYS_TimerInit(void)
{
    MMRESULT result;

    /* Set timer resolution */
    result = timeBeginPeriod(TIMER_RESOLUTION);
    if (result != TIMERR_NOERROR) {
        SDL_SetError("Warning: Can't set %d ms timer resolution",
                     TIMER_RESOLUTION);
    }
    /* Allow 10 ms of drift so we don't chew on CPU */
    timerID =
        timeSetEvent(TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC);
    if (!timerID) {
        SDL_SetError("timeSetEvent() failed");
        return (-1);
    }
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    if (timerID) {
        timeKillEvent(timerID);
    }
    timeEndPeriod(TIMER_RESOLUTION);
}

#endif

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: WinCE uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_WINCE */
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