Mercurial > sdl-ios-xcode
view src/audio/alsa/SDL_alsa_audio.h @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _ALSA_PCM_audio_h #define _ALSA_PCM_audio_h #include <alsa/asoundlib.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The audio device handle */ snd_pcm_t *pcm_handle; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; #endif /* _ALSA_PCM_audio_h */ /* vi: set ts=4 sw=4 expandtab: */