Mercurial > sdl-ios-xcode
view src/video/cybergfx/Makefile.am @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | 6d1025a73e69 |
children |
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## Makefile.am for SDL using the CyberGFX video driver noinst_LTLIBRARIES = libvideo_cgx.la libvideo_cgx_la_SOURCES = $(CGX_SRCS) # The SDL CyberGFX video driver sources CGX_SRCS = \ SDL_amigaevents.c \ SDL_amigaevents_c.h \ SDL_amigamouse.c \ SDL_amigamouse_c.h \ SDL_cgxaccel.c \ SDL_cgxgl.c \ SDL_cgxgl_c.h \ SDL_cgximage.c \ SDL_cgximage_c.h \ SDL_cgxmodes.c \ SDL_cgxmodes_c.h \ SDL_cgxvideo.c \ SDL_cgxvideo.h \ SDL_cgxwm.c \ SDL_cgxwm_c.h \ SDL_cgxyuv.c \ SDL_cgxyuv_c.h