Mercurial > sdl-ios-xcode
view src/audio/Makefile.am @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | 64fe373be3dc |
children | 550bccdf04bd |
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## Makefile.am for the SDL audio library noinst_LTLIBRARIES = libaudio.la # Define which subdirectories need to be built SUBDIRS = @AUDIO_SUBDIRS@ DIST_SUBDIRS = alsa arts baudio dma dmedia dsp esd macrom nas nto openbsd \ paudio sun ums windib windx5 disk mint dc DRIVERS = @AUDIO_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_audio.c \ SDL_audio_c.h \ SDL_audiocvt.c \ SDL_audiodev.c \ SDL_audiodev_c.h \ SDL_audiomem.c \ SDL_audiomem.h \ SDL_mixer.c \ SDL_sysaudio.h \ SDL_wave.c \ SDL_wave.h \ SDL_mixer_MMX.c \ SDL_mixer_MMX.h \ SDL_mixer_MMX_VC.c \ SDL_mixer_MMX_VC.h libaudio_la_SOURCES = $(COMMON_SRCS) libaudio_la_LIBADD = $(DRIVERS) libaudio_la_DEPENDENCIES = $(DRIVERS)