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view docs/man3/SDL_WM_SetIcon.3 @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_SetIcon\- Sets the icon for the display window\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); .SH "DESCRIPTION" .PP Sets the icon for the display window\&. Win32 icons must be 32x32\&. .PP This function must be called before the first call to \fISDL_SetVideoMode\fR\&. .PP It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. .PP If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02